void SetForcedStateVerts(Vector3[] verts, Color[] cols) { if(m_forced_state_verts == null || m_forced_state_verts.Length != verts.Length) m_forced_state_verts = new Vector3[verts.Length]; verts.CopyTo(m_forced_state_verts, 0); if(m_forced_state_cols == null || m_forced_state_cols.Length != cols.Length) m_forced_state_cols = new Color[cols.Length]; cols.CopyTo(m_forced_state_cols, 0); }