static int _CreateUnityEngine_AudioBehaviour(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.AudioBehaviour.ctor"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.AudioBehaviour obj = new UnityEngine.AudioBehaviour(); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AudioBehaviour.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.AudioBehaviour o; o = new UnityEngine.AudioBehaviour(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static int _CreateUnityEngine_AudioBehaviour(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.AudioBehaviour obj = new UnityEngine.AudioBehaviour(); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AudioBehaviour.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }