NotificationServices is only available on iPhoneiPadiPod Touch.

Example #1
0
    void RemoveAllNotifications()
    {
        #region Android
#if UNITY_ANDROID
        string raw = PlayerPrefs.GetString("NotificationIDs");
        if (!string.IsNullOrEmpty(raw))
        {
            notification_ids = raw.Split(',').Select(x => x.Split(':')).ToDictionary(x => x[0], x => int.Parse(x[1]));
        }
        else
        {
            return;
        }
        foreach (var key in notification_ids.Values)
        {
            AndroidLocalNotification.CancelNotification(key);
        }
        notification_ids.Clear();
        PlayerPrefs.DeleteKey("NotificationIDs");
#endif
        #endregion

        #region iOS
#if UNITY_IOS
        NotificationServices.CancelAllLocalNotifications();
#endif
        #endregion
    }
        // Call by main game OnApplicationPause
        public void ScheduleReturnBackToGameNotification()
        {
#if UNITY_ANDROID
            NotificationParams notification = new NotificationParams
            {
                Id             = NotificationIdHandler.GetNotificationId(),
                Ticker         = "Ticker",
                Sound          = true,
                Vibrate        = true,
                Light          = true,
                LargeIcon      = "app_icon",
                SmallIcon      = NotificationIcon.Heart,
                SmallIconColor = new Color(0, 0.5f, 0),
                CallbackData   = "ScheduleReturnBackToGameNotification", // name of method

                Delay   = TimeSpan.FromSeconds(inactiveLatelyNotificationDelayInSeconds),
                Title   = androidAppTitle,
                Message = inactiveLatelyMessage
            };
            NotificationManager.SendCustom(notification);
#elif UNITY_IOS
            LocalNotification notification = new LocalNotification
            {
                applicationIconBadgeNumber = 1,
                alertBody = inactiveLatelyMessage,
                fireDate  = DateTime.Now.AddSeconds(inactiveLatelyNotificationDelayInSeconds),
                soundName = LocalNotification.defaultSoundName
            };
            NotificationServices.ScheduleLocalNotification(notification);
#endif
        }
Example #3
0
 public void InitIOS()
 {
     Notification.RegisterForNotifications(
         NotificationType.Alert |
         NotificationType.Badge |
         NotificationType.Sound);
 }
Example #4
0
    private void sendNotification(int id, TimeSpan delay, string title, string text, Color32 color)
    {
        var notificationParams = new NotificationParams {
            Id      = id,
            Delay   = delay,
            Title   = title,
            Message = text,
            //Ticker = "Ticker",
            Sound          = true,
            Vibrate        = true,
            Light          = true,
            SmallIcon      = NotificationIcon.Bell,
            SmallIconColor = new Color(0.5f, 0.5f, 0.5f),
            LargeIcon      = "app_icon"
        };

        NotificationManager.SendCustom(notificationParams);
        //NotificationManager.SendWithAppIcon(delay, title, text, new Color(0, 0.6f, 1), NotificationIcon.Bell);
        //NotificationManager.Send(delay, title, text, new Color(0, 0.6f, 1));
        //LocalNotification.SendNotification(id, delay, title, text, color);

#if UNITY_IOS
        if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            UnityEngine.iOS.LocalNotification notification = new UnityEngine.iOS.LocalNotification();
            notification.fireDate    = DateTime.Now.Add(delay);
            notification.alertAction = "Alert";
            notification.alertBody   = text;
            notification.hasAction   = false;
            NotificationServices.ScheduleLocalNotification(notification);
        }
#endif
    }
 public static void RegisterNotificationSettings()
 {
     NotificationServices.RegisterForNotifications(
         NotificationType.Alert |
         NotificationType.Badge |
         NotificationType.Sound);
 }
Example #6
0
        private void Update()
        {
            // no point checking if we don't have a device token yet
            if (this.deviceToken == null)
            {
                return;
            }

            this.currentQueryTime += Time.deltaTime;

            // early out if haven't met the query time
            if (this.currentQueryTime < QueryTimerMax)
            {
                return;
            }

            // reset timer
            this.currentQueryTime = 0.0f;

            // https://forum.unity3d.com/threads/using-the-new-notification-system.127016/
            if (NotificationServices.remoteNotificationCount != 0)
            {
                // iterating over all the remote notifications
                for (int i = 0; i < NotificationServices.remoteNotificationCount; i++)
                {
                    this.pushHandler.ReceivedPushNotification(NotificationServices.GetRemoteNotification(i).alertBody);
                }

                // clear all messages
                NotificationServices.ClearRemoteNotifications();
                NotificationServices.ClearLocalNotifications();
            }
        }
Example #7
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("ctrAnalyticsClass start");



        //local notification for iOS
        //tokenSent = false;
#if UNITY_IOS
        NotificationServices.RegisterForNotifications(
            NotificationType.Alert |
            NotificationType.Badge |
            NotificationType.Sound);
#endif


        //AppsFlyer
        /* Mandatory - set your AppsFlyer’s Developer key. */
        Debug.Log("AppsFlyer init");
        AppsFlyer.setAppsFlyerKey("Ura5UVbFB3YXvaig2PnvPA");
        /* For detailed logging */

        //AppsFlyer.setIsDebug (true);
#if UNITY_IOS
        /* Mandatory - set your apple app ID
         * NOTE: You should enter the number only and not the "ID" prefix */
        AppsFlyer.setAppID("1440167499");
        AppsFlyer.trackAppLaunch();
#elif UNITY_ANDROID
        /* Mandatory - set your Android package name */
        AppsFlyer.setAppID("com.evogames.feedthespider");
        /* For getting the conversion data in Android, you need to add the "AppsFlyerTrackerCallbacks" listener.*/
        AppsFlyer.init("Ura5UVbFB3YXvaig2PnvPA", "AppsFlyerTrackerCallbacks");
#endif
    }
 /// <summary>
 /// Registruje aplikaciju za setovanje i primanje lokalnih notifikacija na IOS-u.
 /// </summary>
 public void RegisterForLocalNottifications()
 {
             #if UNITY_IOS && !UNITY_EDITOR
     //za tip notifikacije promeniti argument funkcije
     //ovo je default poziv
     NotificationServices.RegisterForNotifications(NotificationType.Alert | NotificationType.Badge | NotificationType.Sound);
             #endif
 }
Example #9
0
    public void PostIOSLocalNotification(DateTime time, string message)
    {
        var notif = new Local();

        notif.fireDate  = time;
        notif.alertBody = message;
        Notification.ScheduleLocalNotification(notif);
    }
 public static RemoteNotification GetRemoteNotification(int index)
 {
     if (index < 0 || index >= NotificationServices.remoteNotificationCount)
     {
         throw new ArgumentOutOfRangeException("index", "Index out of bounds.");
     }
     return(NotificationServices.GetRemoteNotificationImpl(index));
 }
Example #11
0
        private void RequestRegistreNotifications()
        {
            // iOS
#if UNITY_IOS
            Debug.Log("Request Notifications iOS");
            NotificationServices.RegisterForNotifications(NotificationType.Alert | NotificationType.Badge | NotificationType.Sound);
#endif
        }
 public void RequireNotificationsPremissions()
 {
     DontAskForNotifications();
     NotificationServices.RegisterForNotifications(
         NotificationType.Alert |
         NotificationType.Badge |
         NotificationType.Sound);
 }
Example #13
0
 public void AddNotification()
 {
     #if UNITY_IOS
     LocalNotification l = new LocalNotification();
     l.applicationIconBadgeNumber = 1;
     l.fireDate = System.DateTime.Now.AddSeconds(pushSeconds[0]);
     NotificationServices.ScheduleLocalNotification(l);
     #endif
 }
Example #14
0
    void Awake()
    {
#if UNITY_IOS
        NotificationServices.RegisterForNotifications(
            NotificationType.Alert |
            NotificationType.Badge |
            NotificationType.Sound);
#endif
    }
    public static void SetNotification(string message, int delayTime, int badgeNumber = 1)
    {
        var l = new LocalNotification();

        l.applicationIconBadgeNumber = badgeNumber;
        l.fireDate  = System.DateTime.Now.AddSeconds(delayTime);
        l.alertBody = message;
        NotificationServices.ScheduleLocalNotification(l);
    }
Example #16
0
 public void ScheduleLocalPushNotification(string title, string message, DateTime dateTime)
 {
     NotificationServices.ScheduleLocalNotification(new UnityEngine.iOS.LocalNotification()
     {
         alertAction = title,
         alertBody   = message,
         fireDate    = dateTime,
     });
 }
Example #17
0
    private void cancelNotification()
    {
        NotificationManager.CancelAll();
        //LocalNotification.ClearNotifications();
#if UNITY_IOS
        NotificationServices.CancelAllLocalNotifications();
        NotificationServices.ClearLocalNotifications();
#endif
    }
Example #18
0
        public static LocalNotification GetLocalNotification(int index)
        {
            bool flag = index < 0 || index >= NotificationServices.localNotificationCount;

            if (flag)
            {
                throw new ArgumentOutOfRangeException("index", "Index out of bounds.");
            }
            return(NotificationServices.GetLocalNotificationImpl(index));
        }
Example #19
0
 public void ClearNotification()
 {
     #if UNITY_IOS
     LocalNotification l = new LocalNotification();
     l.applicationIconBadgeNumber = -1;
     NotificationServices.PresentLocalNotificationNow(l);
     NotificationServices.CancelAllLocalNotifications();
     NotificationServices.ClearLocalNotifications();
     #endif
 }
Example #20
0
//public class LocalNoticeScript {

    // Use this for initialization
    void Start()
    {
                #if UNITY_IOS
        NotificationServices.RegisterForNotifications(
            UnityEngine.iOS.NotificationType.Alert |
            UnityEngine.iOS.NotificationType.Badge |
            UnityEngine.iOS.NotificationType.Sound
            );
                #endif
    }
Example #21
0
    void Start()
    {
        sendNotif = 7;
        tokenSent = false;

        NotificationServices.RegisterForNotifications(
            NotificationType.Alert |
            NotificationType.Badge |
            NotificationType.Sound);
    }
    void Start()
    {
                #if UNITY_IOS
        // Register for iOS local notifications
        Debug.Log("Registering iOS notifications");
        NotificationServices.RegisterForNotifications(NotificationType.Alert | NotificationType.Badge | NotificationType.Sound);
#endif

        // Schedule notification on start
        ScheduleLocalNotification();
    }
Example #23
0
    public void DisableNotify()
    {
#if UNITY_ANDROID
        AndroidNotificationManager.Instance.CancelAllLocalNotifications();
        ReceivePushNotifications = false;
#endif

#if UNITY_IOS
        Notification.CancelAllLocalNotifications();
        ReceivePushNotifications = false;
#endif
    }
 /// <summary>
 /// Uklanja sve setovane  lokalne notifikacije (Samo IOS)
 /// </summary>
 public void CancelAllNotifications()
 {
             #if UNITY_IOS && !UNITY_EDITOR
     //Empty notification to clear badge number
     LocalNotification l = new LocalNotification();
     l.applicationIconBadgeNumber = -1;
     NotificationServices.PresentLocalNotificationNow(l);
     NotificationServices.CancelAllLocalNotifications();
     NotificationServices.ClearLocalNotifications();
     NotificationServices.ClearLocalNotifications();
             #endif
 }
        private void SetNotify()
        {
            foreach (var info in notifications.Values)
            {
                var localNotification = new LocalNotification();

                localNotification.fireDate    = info.UnixTime.UnixTimeToDateTime();
                localNotification.alertBody   = info.Message;
                localNotification.alertAction = info.Title;

                NotificationServices.ScheduleLocalNotification(localNotification);
            }
        }
Example #26
0
        public IEnumerator AskForPermissionsCoroutine()
        {
            yield return(new WaitForSeconds(popupCloseDelay));

#if UNITY_ANDROID // 1. RegisterForNotifications via manifest
            // 2. Assuming it's allowed on install

            //analyticsController.SendNotificationPermissionsResult(true);
#elif UNITY_IOS
            NotificationServices.RegisterForNotifications(
                NotificationType.Alert | NotificationType.Badge | NotificationType.Sound);
            StartCoroutine(CheckForiOSPermissionOutcome());
#endif
        }
Example #27
0
        public void ClearNotifications()
        {
            if (!isCleared)
            {
#if UNITY_IOS
                NotificationServices.CancelAllLocalNotifications();
#endif

#if UNITY_ANDROID
                Assets.SimpleAndroidNotifications.NotificationManager.CancelAll();
#endif
                isCleared = true;
            }
        }
    public static void ClearNotification()
    {
                #if UNITY_IOS
        mIconBadgeNumber = 0;
        CancelAllLocalNotifications();
        ClearLocalNotifications();

        LocalNotification localNotification = new LocalNotification();
        localNotification.applicationIconBadgeNumber = -1;
        NotificationServices.PresentLocalNotificationNow(localNotification);
        NotificationServices.CancelAllLocalNotifications();
        NotificationServices.ClearLocalNotifications();
                #endif
    }
Example #29
0
        private IEnumerator Start()
        {
            NotificationServices.RegisterForNotifications(NotificationType.Alert | NotificationType.Badge | NotificationType.Sound, true);

            int retryCount = 0;

            while (this.deviceToken == null)
            {
                if (this.deviceToken == null && NotificationServices.deviceToken != null)
                {
                    this.deviceToken = BitConverter.ToString(NotificationServices.deviceToken).Replace("-", "").ToLower();
                }

                retryCount++;

                if (retryCount > RetryCountMax)
                {
                    yield break;
                }

                yield return(new WaitForSeconds(RetryWaitTime));
            }

            // if we got here and still no deviceToken, then we timed out
            if (this.deviceToken == null)
            {
                Debug.LogError("PlayFabIOSPushHandler timed out waiting for the deviceToken.");

                // cleaning up this iOS push notification handler so it doesn't take up any cycles
                GameObject.Destroy(this);
                yield break;
            }

            PlayFabClientAPI.RegisterForIOSPushNotification(
                new RegisterForIOSPushNotificationRequest {
                DeviceToken = this.deviceToken
            },
                (result) =>
            {
                Debug.Log("Push Notification Registration Successful!");
            },
                (error) =>
            {
                Debug.Log("Error Registering for iOS Push Notifications!");
                Debug.Log(error.Error);
                Debug.Log(error.ErrorMessage);
                Debug.Log(error.ErrorDetails);
            });
        }
        public IEnumerator AskForPermissionsCoroutine()
        {
            print("[NOTIFICATION] Ask permissions");

            yield return(new WaitForSeconds(postGameWindowClosedDelay));

#if UNITY_ANDROID // 1. RegisterForNotifications via manifest
            // 2. Assuming it's allowed on install

            //analyticsController.SendNotificationPermissionsResult(true);
#elif UNITY_IOS
            NotificationServices.RegisterForNotifications(
                NotificationType.Alert | NotificationType.Badge | NotificationType.Sound);
#endif
        }