void ReceiveRemoteScreenUVTex(MessageEventArgs mea) { if (!bTexturesInitialized) { return; } remoteScreenUVTex.LoadRawTextureData(CompressionHelper.ByteArrayDecompress(mea.data)); remoteScreenUVTex.Apply(); UnityARVideo arVideo = Camera.main.GetComponent <UnityARVideo>(); if (arVideo) { arVideo.SetUVTexure(remoteScreenUVTex); } }
void ReceiveRemoteScreenUVTex(MessageEventArgs mea) { if (bTexturesInitialized == false) { return; } remoteScreenUVTex.LoadRawTextureData(mea.data); remoteScreenUVTex.Apply(); UnityARVideo arVideo = Camera.main.GetComponent <UnityARVideo>(); if (arVideo) { arVideo.SetUVTexure(remoteScreenUVTex); } }