/// <summary> /// Destroy the human body subsystem by first ensuring that the subsystem has been stopped and then /// destroying the provider. /// </summary> public override void Destroy() => NativeApi.UnityARKit_HumanBodyProvider_Destruct();
/// <summary> /// Destroy the human body subsystem by first ensuring that the subsystem has been stopped and then /// destroying the provider. /// </summary> public override void Destroy() => NativeApi.UnityARKit_HumanBodyProvider_Destruct();