Example #1
0
            public unsafe void Execute()
            {
                bool success = UnityARKit_ImageDatabase_AddImage(database, image.GetUnsafePtr(), format, width, height, physicalWidth, ref managedReferenceImage);

                if (!success)
                {
                    managedReferenceImage.Dispose();
                }

                UnityARKit_CFRelease(database);
            }