//Test all the plugin functions. // void DoDecompression() { //---------------------------------------------------------------------------------------------------------------- //commented out example on how to set the permissions of a MacOSX executbale that has been unzipped so it can run. // //lzip.setFilePermissions(ppath + "/Untitled.app", "rwx","rx","rx"); //lzip.setFilePermissions(ppath + "/Untitled.app/Contents/MacOS/Untitled", "rwx","rx","rx"); // //---------------------------------------------------------------------------------------------------------------- //Windows & WSA10 only (see lzip.cs for more info) #if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_WSA) lzip.setEncoding(65001); //CP_UTF8 // CP_OEMCP/UNICODE = 1 #endif //validate sanity of a zip archive plog("Validate: " + lzip.validateFile(ppath + "/testZip.zip").ToString()); //decompress the downloaded file zres = lzip.decompress_File(ppath + "/testZip.zip", ppath + "/", progress, null, progress2); plog("decompress: " + zres.ToString()); plog(""); //get the true total files of the zip plog("true total files: " + lzip.getTotalFiles(ppath + "/testZip.zip")); //get the total entries of the zip plog("true total entries: " + lzip.getTotalEntries(ppath + "/testZip.zip")); //entry exists bool eres = lzip.entryExists(ppath + "/testZip.zip", "dir1/dir2/test2.bmp"); plog("entry exists: " + eres.ToString()); //get entry dateTime plog(""); plog("DateTime: " + lzip.entryDateTime(ppath + "/testZip.zip", "dir1/dir2/test2.bmp").ToString()); //extract an entry zres = lzip.extract_entry(ppath + "/testZip.zip", "dir1/dir2/test2.bmp", ppath + "/test22P.bmp", null, progress2); plog("extract entry: " + zres.ToString()); plog(""); //compress a file and add it to a new zip zres = lzip.compress_File(9, ppath + "/test2Zip.zip", ppath + "/dir1/dir2/test2.bmp", false, "dir1/dir2/test2.bmp"); plog("compress: " + zres.ToString()); //append a file to it zres = lzip.compress_File(9, ppath + "/test2Zip.zip", ppath + "/dir1/dir2/dir3/Unity_1.jpg", true, "dir1/dir2/dir3/Unity_1.jpg"); plog("append: " + zres.ToString()); plog(""); //compress multiple files added in some lists, and protect them with a password (disabled for WSA due to certification reasons) // #if !UNITY_WSA || UNITY_EDITOR //create a list of files to get compressed List <string> myFiles = new List <string>(); myFiles.Add(ppath + "/test22P.bmp"); myFiles.Add(ppath + "/dir1/dir2/test2.bmp"); //create an optional list with new names for the above listings List <string> myNames = new List <string>(); myNames.Add("NEW_test22P.bmp"); myNames.Add("dir13/dir23/New_test2.bmp"); //use password and bz2 method zres = lzip.compress_File_List(9, ppath + "/newTestZip.zip", myFiles.ToArray(), progress, false, myNames.ToArray(), "password"); plog("MultiFile Compress password: "******"/newTestZip.zip", ppath + "/", progress, null, progress2, "password"); plog("decompress password: "******""); #endif //compress a buffer to a file and name it. plog("Buffer2File: " + lzip.buffer2File(9, ppath + "/test3Zip.zip", "buffer.bin", reusableBuffer).ToString()); //compress a buffer, name it and append it to an existing zip archive plog("Buffer2File append: " + lzip.buffer2File(9, ppath + "/test3Zip.zip", "dir4/buffer.bin", reusableBuffer, true).ToString()); // Debug.Log(reusableBuffer.Length); plog(""); //get the uncompressed size of a specific file in the zip archive plog("get entry size: " + lzip.getEntrySize(ppath + "/testZip.zip", "dir1/dir2/test2.bmp").ToString()); plog(""); //extract a file in a zip archive to a byte buffer (referenced buffer method) plog("entry2Buffer1: " + lzip.entry2Buffer(ppath + "/testZip.zip", "dir1/dir2/test2.bmp", ref reusableBuffer2).ToString()); // File.WriteAllBytes(ppath + "/out.bmp", reusableBuffer2); plog(""); //extract an entry in a zip archive to a fixed size buffer plog("entry2FixedBuffer: " + lzip.entry2FixedBuffer(ppath + "/testZip.zip", "dir1/dir2/test2.bmp", ref fixedBuffer).ToString()); plog(""); //GZIP TESTS--------------------------------------------------------------------------------------------------------------- //create a buffer that will store the compressed gzip data. //it should be at least the size of the input buffer +18 bytes. var btt = new byte[reusableBuffer2.Length + 18]; //compress a buffer to gzip format and add gzip header and footer //returns total size of compressed buffer. int rr = lzip.gzip(reusableBuffer2, btt, 9, true, true); plog("gzip compressed size: " + rr); //create a buffer to store the compressed data (optional, if you want to write out a gzip file) var bt2 = new byte[rr]; //copy the data to the new buffer Buffer.BlockCopy(btt, 0, bt2, 0, rr); //write a .gz file File.WriteAllBytes(ppath + "/test2.bmp.gz", bt2); //create a buffer to decompress a gzip buffer var bt3 = new byte[lzip.gzipUncompressedSize(bt2)]; //decompress the gzip compressed buffer int gzres = lzip.unGzip(bt2, bt3); if (gzres > 0) { File.WriteAllBytes(ppath + "/test2GZIP.bmp", bt3); plog("gzip decompression: success " + gzres.ToString()); } else { plog("gzip decompression error: " + gzres.ToString()); } btt = null; bt2 = null; bt3 = null; plog(""); //END GZIP TESTS----------------------------------------------------------------------------------------------------------- //extract a file in a zip archive to a byte buffer (new buffer method) var newBuffer = lzip.entry2Buffer(ppath + "/testZip.zip", "dir1/dir2/test2.bmp"); zres = 0; if (newBuffer != null) { zres = 1; } plog("entry2Buffer2: " + zres.ToString()); // write a file out to confirm all was ok //File.WriteAllBytes(ppath + "/out.bmp", newBuffer); plog(""); //FIXED BUFFER FUNCTIONS: int compressedSize = lzip.compressBufferFixed(newBuffer, ref fixedInBuffer, 9); plog(" # Compress Fixed size Buffer: " + compressedSize.ToString()); if (compressedSize > 0) { int decommpressedSize = lzip.decompressBufferFixed(fixedInBuffer, ref fixedOutBuffer); if (decommpressedSize > 0) { plog(" # Decompress Fixed size Buffer: " + decommpressedSize.ToString()); } } plog(""); //compress a buffer into a referenced buffer pass = lzip.compressBuffer(reusableBuffer2, ref reusableBuffer3, 9); plog("compressBuffer1: " + pass.ToString()); // write a file out to confirm all was ok //File.WriteAllBytes(ppath + "/out.bin", reusableBuffer3); //compress a buffer and return a new buffer with the compresed data. newBuffer = lzip.compressBuffer(reusableBuffer2, 9); zres = 0; if (newBuffer != null) { zres = 1; } plog("compressBuffer2: " + zres.ToString()); plog(""); //decompress a previously compressed buffer into a referenced buffer pass = lzip.decompressBuffer(reusableBuffer3, ref reusableBuffer2); plog("decompressBuffer1: " + pass.ToString()); //Debug.Log(reusableBuffer2.Length); // write a file out to confirm all was ok //File.WriteAllBytes(ppath + "/out.bmp", reusableBuffer2); zres = 0; if (newBuffer != null) { zres = 1; } //decompress a previously compressed buffer into a new returned buffer newBuffer = lzip.decompressBuffer(reusableBuffer3); plog("decompressBuffer2: " + zres.ToString()); plog(""); //get file info of the zip file (names, uncompressed and compressed sizes) plog("total bytes: " + lzip.getFileInfo(ppath + "/testZip.zip").ToString()); //Look through the ninfo, uinfo and cinfo Lists where the file names and sizes are stored. if (lzip.ninfo != null) { for (int i = 0; i < lzip.ninfo.Count; i++) { log += lzip.ninfo[i] + " - " + lzip.uinfo[i] + " / " + lzip.cinfo[i] + "\n"; } } plog(""); #if !(UNITY_WSA_8_1 || UNITY_WP_8_1 || UNITY_WINRT_8_1) || UNITY_EDITOR //Until a replacement function is made for 'Directory.GetFiles' on WSA8.1 this function is disabled for it. //Recursively compress a directory lzip.compressDir(ppath + "/dir1", 9, ppath + "/recursive.zip", false, null); plog("recursive - no. of files: " + lzip.cProgress.ToString()); //decompress the above compressed zip to make sure all was ok. zres = lzip.decompress_File(ppath + "/recursive.zip", ppath + "/recursive/", progress, null, progress2); plog("decompress recursive: " + zres.ToString()); #endif //multithreading example to show progress of extraction, using the ref progress int //in this example it happens to fast, because I didn't want the user to download a big file with many entrie. #if !NETFX_CORE Thread th = new Thread(decompressFunc); th.Start(); #endif #if NETFX_CORE && UNITY_WSA_10_0 Task task = new Task(new Action(decompressFunc)); task.Start(); #endif //delete/replace entry example if (File.Exists(ppath + "/test-Zip.zip")) { File.Delete(ppath + "/test-Zip.zip"); } #if UNITY_WSA && !UNITY_EDITOR if (File.Exists(ppath + "/testZip.zip")) { lzip.fileCopy(ppath + "/testZip.zip", ppath + "/test-Zip.zip"); } #else if (File.Exists(ppath + "/testZip.zip")) { File.Copy(ppath + "/testZip.zip", ppath + "/test-Zip.zip"); } #endif //replace an entry with a byte buffer var newBuffer3 = lzip.entry2Buffer(ppath + "/testZip.zip", "dir1/dir2/test2.bmp"); plog("replace entry: " + lzip.replace_entry(ppath + "/test-Zip.zip", "dir1/dir2/test2.bmp", newBuffer3, 9, null).ToString()); //replace an entry with a file in the disk (ability to asign a password or bz2 compression) plog("replace entry 2: " + lzip.replace_entry(ppath + "/test-Zip.zip", "dir1/dir2/test2.bmp", ppath + "/dir1/dir2/test2.bmp", 9, null, null).ToString()); //delete an entry in the zip plog("delete entry: " + lzip.delete_entry(ppath + "/test-Zip.zip", "dir1/dir2/test2.bmp").ToString()); }