Example #1
0
    // get T from pool
    public static T GenObj(GameObject objPrefab = null)
    {
        // 设置prefab
        s_objPrefab = objPrefab;

        if (s_transRecycleParent == null || s_objPrefab == null)
        {
            Develop.LogErrorF("not init pool : {0}", typeof(T));
            return(default(T));
        }

        if (s_pool == null)
        {
            s_pool = new UnityEngine.UI.ObjectPool <T>(
                (t) => { t.__Init(); },
                (t) => { t.__Release(); }
                );
        }

        return((T)s_pool.Get());
    }
    //开始收集
    public static GPerformance Start(string strTag)
    {
        if (!IfPerformance)
        {
            if (m_tmp == null)
            {
                m_tmp = new GPerformance();
            }
            return(m_tmp);
        }

        if (s_pool == null)
        {
            s_pool = new UnityEngine.UI.ObjectPool <GPerformance>((obj) => { }, (obj) => { });
        }

        GPerformance pfm = (GPerformance)s_pool.Get();

        pfm.m_timeStart = DateTime.Now;
        pfm.m_strTag    = strTag;
        return(pfm);
    }
Example #3
0
 public static List <Canvas> Get()
 {
     return(s_CanvasListPool.Get());
 }
Example #4
0
 public static List <T> Get()
 {
     return(s_ListPool.Get());
 }
Example #5
0
 public static HashSet <T> Get()
 {
     return(s_ListPool.Get());
 }