public static Notify2DMaskStateChanged ( |
||
mask | ||
return | void |
protected override void OnEnable() { base.OnEnable(); m_ShouldRecalculateClipRects = true; ClipperRegistry.Register(this); MaskUtilities.Notify2DMaskStateChanged(this); }
protected override void OnDisable() { base.OnDisable(); this.m_ClipTargets.Clear(); this.m_Clippers.Clear(); ClipperRegistry.Unregister(this); MaskUtilities.Notify2DMaskStateChanged(this); }
protected override void OnValidate() { base.OnValidate(); this.m_ShouldRecalculateClipRects = true; if (this.IsActive()) { MaskUtilities.Notify2DMaskStateChanged(this); } }
protected override void OnValidate() { base.OnValidate(); this.m_ShouldRecalculateClipRects = true; if (!this.IsActive()) { return; } MaskUtilities.Notify2DMaskStateChanged((Component)this); }
protected override void OnDisable() { // we call base OnDisable first here // as we need to have the IsActive return the // correct value when we notify the children // that the mask state has changed. base.OnDisable(); m_ClipTargets.Clear(); m_Clippers.Clear(); ClipperRegistry.Unregister(this); MaskUtilities.Notify2DMaskStateChanged(this); }
protected override void OnValidate() { base.OnValidate(); m_ShouldRecalculateClipRects = true; // Dont allow negative softness. m_Softness.x = Mathf.Max(0, m_Softness.x); m_Softness.y = Mathf.Max(0, m_Softness.y); if (!IsActive()) { return; } MaskUtilities.Notify2DMaskStateChanged(this); }