Example #1
0
        private void calculateTotal()
        {
            int unused = getUnused();

            if (lastUnused == unused)
            {
                return;
            }
            lastUnused = unused;

            if (unused > 1)
            {
                if (counter == null || !counter.IsActive())
                {
                    createCounter();
                }
                ((UnityEngine.UI.Button)counter).image.sprite = getNumberIcon(unused);
            }
            else
            {
                UnityEngine.Object.Destroy(icon);
            }

            Image image = GetComponent <Image>();
            Color c     = image.color;

            c.a         = unused == 0? .5f : 1;
            image.color = c;
        }