Example #1
0
        /*public virtual void DeactivateComponents() {
         *
         *              for (int i = 0; i < this.subComponents.Count; ++i) this.subComponents[i].DeactivateComponents();
         *
         *  if (this == null) return;
         *  this.gameObject.SetActive(false);
         *
         * }*/

        /// <summary>
        /// Registers the sub component.
        /// If you want to instantiate a new component manualy but wants window events - register this component here.
        /// </summary>
        /// <param name="subComponent">Sub component.</param>
        public virtual void RegisterSubComponent(WindowObjectElement subComponent)
        {
            //Debug.Log("REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState());
            switch (this.GetComponentState())
            {
            case WindowObjectState.Hiding:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    // after OnInit
                    subComponent.OnInit();
                }

                subComponent.SetComponentState(this.GetComponentState());

                break;

            case WindowObjectState.Hidden:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    // after OnInit
                    subComponent.OnInit();
                }

                subComponent.SetComponentState(this.GetComponentState());

                break;

            case WindowObjectState.Initializing:
            case WindowObjectState.Initialized:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    // after OnInit
                    subComponent.OnInit();
                }

                break;

            case WindowObjectState.Showing:

                // after OnShowBegin

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.OnInit();
                }

                subComponent.OnShowBegin(null);

                break;

            case WindowObjectState.Shown:

                // after OnShowEnd

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.OnInit();
                }

                subComponent.OnShowBegin(() => {
                    subComponent.OnShowEnd();
                });

                break;
            }

            if (this.GetWindow() != null)
            {
                subComponent.Setup(this.GetWindow());
                // subComponent.Setup(this.GetLayoutRoot());
            }

            if (this.subComponents.Contains(subComponent) == false)
            {
                this.subComponents.Add(subComponent);
            }
        }
        /*public virtual void DeactivateComponents() {

			for (int i = 0; i < this.subComponents.Count; ++i) this.subComponents[i].DeactivateComponents();

            if (this == null) return;
            this.gameObject.SetActive(false);

        }*/

        /// <summary>
        /// Registers the sub component.
        /// If you want to instantiate a new component manualy but wants window events - register this component here.
        /// </summary>
        /// <param name="subComponent">Sub component.</param>
		public virtual void RegisterSubComponent(WindowObjectElement subComponent) {

			//Debug.Log("REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState());
			switch (this.GetComponentState()) {
				
				case WindowObjectState.Hiding:
					
					if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) {
						
						subComponent.OnInit();
						
					}

					subComponent.SetComponentState(this.GetComponentState());

					break;

				case WindowObjectState.Hidden:
					
					if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) {
						
						subComponent.OnInit();
						
					}

					subComponent.SetComponentState(this.GetComponentState());

					break;

				case WindowObjectState.Initializing:
				case WindowObjectState.Initialized:
					
					if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) {
						
						subComponent.OnInit();
						
					}

	                break;

                case WindowObjectState.Showing:
                    
					// after OnShowBegin
					
					if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) {
						
						subComponent.OnInit();
						
					}

					if (subComponent.showOnStart == true) {

	                    subComponent.OnShowBegin(null);

					}

                    break;

                case WindowObjectState.Shown:

                    // after OnShowEnd
					
					if (subComponent.GetComponentState() == WindowObjectState.NotInitialized) {
						
						subComponent.OnInit();
						
					}

					if (subComponent.showOnStart == true) {

	                    subComponent.OnShowBegin(() => {

	                        subComponent.OnShowEnd();

	                    });

					}

                    break;

            }
			
			if (this.GetWindow() != null) {

                subComponent.Setup(this.GetWindow());
                // subComponent.Setup(this.GetLayoutRoot());

            }

            if (this.subComponents.Contains(subComponent) == false) this.subComponents.Add(subComponent);

        }
Example #3
0
        /// <summary>
        /// Registers the sub component.
        /// If you want to instantiate a new component manualy but wants window events - register this component here.
        /// </summary>
        /// <param name="subComponent">Sub component.</param>
        public virtual void RegisterSubComponent(WindowObjectElement subComponent)
        {
            //Debug.Log("TRY REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState(), this);
            if (this.subComponents.Contains(subComponent) == false)
            {
                subComponent.rootComponent = this;
                this.subComponents.Add(subComponent);
            }
            else
            {
                WindowSystemLogger.Warning(this, "RegisterSubComponent can't complete because of duplicate item.");
                return;
            }

                        #if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                return;
            }
                        #endif

            var controller = (subComponent as IWindowEventsController);
            subComponent.DoLoad(async: false, onItem: null, callback: () => {
                switch (this.GetComponentState())
                {
                case WindowObjectState.Hiding:

                    if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                    {
                        controller.DoInit();
                        WindowSystem.RunSafe(subComponent.OnWindowActive);
                    }

                    subComponent.SetComponentState(this.GetComponentState());

                    break;

                case WindowObjectState.Hidden:

                    if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                    {
                        controller.DoInit();
                        WindowSystem.RunSafe(subComponent.OnWindowActive);
                    }

                    subComponent.SetComponentState(this.GetComponentState());

                    break;

                case WindowObjectState.Initializing:
                case WindowObjectState.Initialized:

                    if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                    {
                        controller.DoInit();
                        WindowSystem.RunSafe(subComponent.OnWindowActive);
                    }

                    break;

                case WindowObjectState.Showing:

                    // after OnShowBegin

                    if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                    {
                        controller.DoInit();
                        WindowSystem.RunSafe(subComponent.OnWindowActive);
                    }

                    if (subComponent.showOnStart == true)
                    {
                        controller.DoShowBegin(AppearanceParameters.Default());
                    }

                    break;

                case WindowObjectState.Shown:

                    // after OnShowEnd

                    if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                    {
                        controller.DoInit();
                        WindowSystem.RunSafe(subComponent.OnWindowActive);
                    }

                    if (subComponent.showOnStart == true)
                    {
                        controller.DoShowBegin(AppearanceParameters.Default().ReplaceCallback(() => {
                            controller.DoShowEnd(AppearanceParameters.Default());
                        }));
                    }

                    break;
                }

                if (this.GetWindow() != null)
                {
                    subComponent.Setup(this.GetWindow());
                    // subComponent.Setup(this.GetLayoutRoot());
                }
            });
        }
Example #4
0
        /// <summary>
        /// Registers the sub component.
        /// If you want to instantiate a new component manualy but wants window events - register this component here.
        /// </summary>
        /// <param name="subComponent">Sub component.</param>
        public virtual void RegisterSubComponent(WindowObjectElement subComponent)
        {
            //Debug.Log("TRY REGISTER: " + subComponent + " :: " + this.GetComponentState() + "/" + subComponent.GetComponentState(), this);
            if (this.subComponents.Contains(subComponent) == false)
            {
                this.subComponents.Add(subComponent);
            }
            else
            {
                WindowSystemLogger.Warning(this, "RegisterSubComponent can't complete because of duplicate item.");
                return;
            }

            switch (this.GetComponentState())
            {
            case WindowObjectState.Hiding:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.DoInit();
                }

                subComponent.SetComponentState(this.GetComponentState());

                break;

            case WindowObjectState.Hidden:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.DoInit();
                }

                subComponent.SetComponentState(this.GetComponentState());

                break;

            case WindowObjectState.Initializing:
            case WindowObjectState.Initialized:

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.DoInit();
                }

                break;

            case WindowObjectState.Showing:

                // after OnShowBegin

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.DoInit();
                }

                if (subComponent.showOnStart == true)
                {
                    subComponent.DoShowBegin(AppearanceParameters.Default());
                }

                break;

            case WindowObjectState.Shown:

                // after OnShowEnd

                if (subComponent.GetComponentState() == WindowObjectState.NotInitialized)
                {
                    subComponent.DoInit();
                }

                if (subComponent.showOnStart == true)
                {
                    subComponent.DoShowBegin(AppearanceParameters.Default().ReplaceCallback(() => {
                        subComponent.DoShowEnd(AppearanceParameters.Default());
                    }));
                }

                break;
            }

            if (this.GetWindow() != null)
            {
                subComponent.Setup(this.GetWindow());
                // subComponent.Setup(this.GetLayoutRoot());
            }
        }