public static void AudioChange(WindowBase window, ClipType clipType, int id, Audio.Window audioSettings)
        {
            if (WindowSystem.instance == null)
            {
                return;
            }

            //Debug.Log("CHANGE: " + id + " :: " + audioSettings.volume);
            Audio.Manager.Change(window, WindowSystem.instance.audio, clipType, id, audioSettings);
        }
 public void Setup(int id, FlowData data)
 {
                 #if UNITY_EDITOR
     if (id >= 0)
     {
         this.windowId = id;
     }
     if (this.audio == null)
     {
         this.audio = new Audio.Window();
     }
     this.audio.flowData = data;
                 #endif
 }