public static void AudioChange(WindowBase window, ClipType clipType, int id, Audio.Window audioSettings) { if (WindowSystem.instance == null) { return; } //Debug.Log("CHANGE: " + id + " :: " + audioSettings.volume); Audio.Manager.Change(window, WindowSystem.instance.audio, clipType, id, audioSettings); }
public void Setup(int id, FlowData data) { #if UNITY_EDITOR if (id >= 0) { this.windowId = id; } if (this.audio == null) { this.audio = new Audio.Window(); } this.audio.flowData = data; #endif }