static int GetCellWithIndex(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Extensions.UITableView obj = (UnityEngine.UI.Extensions.UITableView)ToLua.CheckObject <UnityEngine.UI.Extensions.UITableView>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.UI.Extensions.UITableViewCell o = obj.GetCellWithIndex(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_index(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Extensions.UITableViewCell obj = (UnityEngine.UI.Extensions.UITableViewCell)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.index = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index index on a nil value"));
        }
    }
    static int get_index(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Extensions.UITableViewCell obj = (UnityEngine.UI.Extensions.UITableViewCell)o;
            int ret = obj.index;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index index on a nil value"));
        }
    }
    static int get_cacheGameObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Extensions.UITableViewCell obj = (UnityEngine.UI.Extensions.UITableViewCell)o;
            UnityEngine.GameObject ret = obj.cacheGameObject;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cacheGameObject on a nil value"));
        }
    }
    static int set_cacheGameObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Extensions.UITableViewCell obj = (UnityEngine.UI.Extensions.UITableViewCell)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
            obj.cacheGameObject = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cacheGameObject on a nil value"));
        }
    }