private static void SetHideFlagsRecursive(GameObject gameObject) { gameObject.set_hideFlags(20); if (!Application.get_isPlaying()) { gameObject.set_hideFlags(gameObject.get_hideFlags() | 1); } IEnumerator enumerator = gameObject.get_transform().GetEnumerator(); try { while (enumerator.MoveNext()) { Transform transform = (Transform)enumerator.Current; PrefabControlPlayable.SetHideFlagsRecursive(transform.get_gameObject()); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } }
private static void SetHideFlagsRecursive(GameObject gameObject) { gameObject.hideFlags = (HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild); if (!Application.isPlaying) { gameObject.hideFlags |= HideFlags.HideInHierarchy; } IEnumerator enumerator = gameObject.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; PrefabControlPlayable.SetHideFlagsRecursive(transform.gameObject); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } }
public GameObject Initialize(GameObject prefabGameObject, Transform parentTransform) { if (prefabGameObject == null) { throw new ArgumentNullException("Prefab cannot be null"); } if (this.m_Instance != null) { Debug.LogWarningFormat("Prefab Control Playable ({0}) has already been initialized with a Prefab ({1}).", new object[] { prefabGameObject.get_name(), this.m_Instance.get_name() }); } else { this.m_Instance = Object.Instantiate <GameObject>(prefabGameObject, parentTransform, false); this.m_Instance.set_name(prefabGameObject.get_name() + " [Timeline]"); this.m_Instance.SetActive(false); PrefabControlPlayable.SetHideFlagsRecursive(this.m_Instance); } return(this.m_Instance); }