Example #1
0
 private void SearchHiearchyAndConnectParticleSystem(IEnumerable <ParticleSystem> particleSystems, PlayableGraph graph, List <Playable> outplayables)
 {
     foreach (ParticleSystem particleSystem in particleSystems)
     {
         if (particleSystem != null)
         {
             outplayables.Add(ParticleControlPlayable.Create(graph, particleSystem, this.particleRandomSeed));
         }
     }
 }
 void SearchHiearchyAndConnectParticleSystem(IEnumerable <ParticleSystem> particleSystems, PlayableGraph graph,
                                             List <Playable> outplayables)
 {
     foreach (var particleSystem in particleSystems)
     {
         if (particleSystem != null)
         {
             controllingParticles = true;
             outplayables.Add(ParticleControlPlayable.Create(graph, particleSystem, particleRandomSeed));
         }
     }
 }