private void CreateActivationPlayable(GameObject root, PlayableGraph graph, List <Playable> outplayables) { ScriptPlayable <ActivationControlPlayable> playable = ActivationControlPlayable.Create(graph, root, this.postPlayback); if (playable.IsValid <ScriptPlayable <ActivationControlPlayable> >()) { outplayables.Add(playable); } }
void CreateActivationPlayable(GameObject root, PlayableGraph graph, List <Playable> outplayables) { var activation = ActivationControlPlayable.Create(graph, root, postPlayback); if (activation.IsValid()) { outplayables.Add(activation); } }