Example #1
0
        public override void RefreshTile(Vec3I gridPos, TM.ITilemap tilemap)
        {
            Vec2I pos     = GridToTile(gridPos);
            Vec2I subTile = GridToSubTile(gridPos);

            Map.BBTile tile = GetTile(pos);

            if (!disableRefresh || HasSprite(tile, pos, subTile))
            {
                tilemap.RefreshTile(gridPos);
            }

            if (disableRefresh)
            {
                return;
            }

            for (int tx = 0; tx < 2; ++tx)
            {
                for (int ty = 0; ty < 2; ++ty)
                {
                    Vec2I t = pos + new Vec2I(tx + subTile.x - 1, ty + subTile.y - 1);
                    if (t != pos)
                    {
                        t *= 2;
                        for (int i = 0; i < 4; ++i)
                        {
                            tilemap.RefreshTile(new Vec3I(t.x + (i >> 1), t.y + (i % 2), 0));
                        }
                    }
                }
            }
        }
Example #2
0
        public override bool GetTileAnimationData(Vec3I gridPos, TM.ITilemap tilemap, ref TM.TileAnimationData tileAnimationData)
        {
            Vec2I   pos     = GridToTile(gridPos);
            Terrain terrain = GetTile(pos).terrain;

            if (!terrain.animated)
            {
                return(false);
            }

            tileAnimationData.animatedSprites    = terrain.GetAnimationSprites(map, pos, GridToSubTile(gridPos));
            tileAnimationData.animationSpeed     = 2;
            tileAnimationData.animationStartTime = 0;

            return(true);
        }
Example #3
0
        public override void GetTileData(Vec3I gridPos, TM.ITilemap itilemap, ref TM.TileData tileData)
        {
            Vec2I pos     = GridToTile(gridPos);
            Vec2I subTile = GridToSubTile(gridPos);

            Map.BBTile tile = GetTile(pos);

            TileSprite sprite = HasSprite(tile, pos, subTile) ? GetSprite(tile, pos, subTile) : null;

            tileData = new TM.TileData
            {
                sprite       = sprite.sprite,
                color        = sprite.color,
                transform    = sprite.xform,
                gameObject   = null,
                flags        = TM.TileFlags.None,
                colliderType = ColliderType.None
            };

            // Unity so broken (requires tileData.color to be set also *shrug*)
            tilemap.SetColor(gridPos, sprite.color);
        }
Example #4
0
 /// <summary>
 /// Runs each time the tile is created.
 /// </summary>
 public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go)
 {
     Rerandomize();
     return(base.StartUp(location, tilemap, go));
 }
Example #5
0
        private bool TileValue(ITilemap tileMap, Vector3Int position)
        {
            TileBase tile = tileMap.GetTile(position);

            return(tile != null && tile == this);
        }
Example #6
0
 public override void GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData)
 {
     UpdateTile(location, tileMap, ref tileData);
     return;
 }
Example #7
0
 public override bool GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData)
 {
     UpdateTile(location, tileMap, ref tileData);
     return(true);
 }
Example #8
0
 private void StartUpRef(Vector3Int position, ITilemap tilemap, GameObject go, ref bool startUpInvokedByUser)
 {
     startUpInvokedByUser = StartUp(position, tilemap, go);
 }
Example #9
0
 public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject gameObject)
 {
     return(base.StartUp(position, tilemap, gameObject));
 }
Example #10
0
 private void GetTileAnimationDataRef(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData, ref bool hasAnimation)
 {
     hasAnimation = GetTileAnimationData(position, tilemap, ref tileAnimationData);
 }
Example #11
0
 public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
 {
     return(false);
 }
Example #12
0
 public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
 {
 }
Example #13
0
 public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
 {
     tilemap.RefreshTile(position);
 }
Example #14
0
        public void ConfigureTile(Vector3Int location, ITilemap tileMap, ref TileData tileData)
        {
            var left   = tileMap.GetTile(location + Vector3Int.left) == this;
            var right  = tileMap.GetTile(location + Vector3Int.right) == this;
            var top    = tileMap.GetTile(location + Vector3Int.up) == this;
            var bottom = tileMap.GetTile(location + Vector3Int.down) == this;

            if (left && top && right && bottom)
            {
                tileData.sprite = LTRB;
            }
            else if (left && top && right)
            {
                tileData.sprite = LTR;
            }
            else if (left && top && bottom)
            {
                tileData.sprite = LTB;
            }
            else if (top && right && bottom)
            {
                tileData.sprite = TRB;
            }
            else if (left && right && bottom)
            {
                tileData.sprite = LRB;
            }
            else if (left && right)
            {
                tileData.sprite = LR;
            }
            else if (top && bottom)
            {
                tileData.sprite = TB;
            }
            else if (left && top)
            {
                tileData.sprite = LT;
            }
            else if (left && bottom)
            {
                tileData.sprite = LB;
            }
            else if (top && right)
            {
                tileData.sprite = TR;
            }
            else if (right && bottom)
            {
                tileData.sprite = RB;
            }
            else if (left)
            {
                tileData.sprite = L;
            }
            else if (right)
            {
                tileData.sprite = R;
            }
            else if (top)
            {
                tileData.sprite = T;
            }
            else if (bottom)
            {
                tileData.sprite = B;
            }
            else
            {
                tileData.sprite = alone;
            }
        }
 public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
 {
     base.GetTileData(position, tilemap, ref tileData);
     tileData.sprite = normalSprite;
 }
Example #16
0
 private static ITilemap CreateInstance()
 {
     ITilemap.s_Instance = new ITilemap();
     return(ITilemap.s_Instance);
 }
Example #17
0
 public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
 {
     return(false);
 }
Example #18
0
 public override void RefreshTile(Vector3Int position, ITilemap tilemap)
 {
     tilemap.RefreshTile(position);
 }