Example #1
0
        unsafe static void InvokeOnPerformCulling(BatchRendererGroup group, ref BatchRendererCullingOutput context, ref LODParameters lodParameters)
        {
            NativeArray <Plane>           cullingPlanes   = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <Plane>(context.cullingPlanes, context.cullingPlanesCount, Allocator.Invalid);
            NativeArray <BatchVisibility> batchVisibility = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <BatchVisibility>(context.batchVisibility, context.batchVisibilityCount, Allocator.Invalid);
            NativeArray <int>             visibleIndices  = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <int>(context.visibleIndices, context.visibleIndicesCount, Allocator.Invalid);

            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref cullingPlanes, AtomicSafetyHandle.Create());
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref batchVisibility, AtomicSafetyHandle.Create());
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref visibleIndices, AtomicSafetyHandle.Create());

            try
            {
                context.cullingJobsFence = group.m_PerformCulling(group, new BatchCullingContext(cullingPlanes, batchVisibility, visibleIndices, lodParameters));
            }
            finally
            {
                JobHandle.ScheduleBatchedJobs();

                //@TODO: Check that the no jobs using the buffers have been scheduled that are not returned here...
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle(cullingPlanes));
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle(batchVisibility));
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle(visibleIndices));
            }
        }
Example #2
0
        private unsafe static void InvokeOnPerformCulling(BatchRendererGroup group, ref BatchRendererCullingOutput context, ref LODParameters lodParameters)
        {
            NativeArray <Plane>           nativeArray  = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <Plane>((void *)context.cullingPlanes, context.cullingPlanesCount, Allocator.Invalid);
            NativeArray <BatchVisibility> nativeArray2 = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <BatchVisibility>((void *)context.batchVisibility, context.batchVisibilityCount, Allocator.Invalid);
            NativeArray <int>             nativeArray3 = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <int>((void *)context.visibleIndices, context.visibleIndicesCount, Allocator.Invalid);
            NativeArray <int>             nativeArray4 = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <int>((void *)context.visibleIndicesY, context.visibleIndicesCount, Allocator.Invalid);

            NativeArrayUnsafeUtility.SetAtomicSafetyHandle <Plane>(ref nativeArray, AtomicSafetyHandle.Create());
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle <BatchVisibility>(ref nativeArray2, AtomicSafetyHandle.Create());
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle <int>(ref nativeArray3, AtomicSafetyHandle.Create());
            NativeArrayUnsafeUtility.SetAtomicSafetyHandle <int>(ref nativeArray4, AtomicSafetyHandle.Create());
            try
            {
                context.cullingJobsFence = group.m_PerformCulling(group, new BatchCullingContext(nativeArray, nativeArray2, nativeArray3, nativeArray4, lodParameters, context.cullingMatrix, context.nearPlane));
            }
            finally
            {
                JobHandle.ScheduleBatchedJobs();
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle <Plane>(nativeArray));
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle <BatchVisibility>(nativeArray2));
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle <int>(nativeArray3));
                AtomicSafetyHandle.Release(NativeArrayUnsafeUtility.GetAtomicSafetyHandle <int>(nativeArray4));
            }
        }
Example #3
0
 static extern IntPtr Create(BatchRendererGroup group);
Example #4
0
 public void Dispose()
 {
     BatchRendererGroup.Destroy(this.m_GroupHandle);
     this.m_GroupHandle = IntPtr.Zero;
 }
Example #5
0
 public BatchRendererGroup(BatchRendererGroup.OnPerformCulling cullingCallback)
 {
     this.m_PerformCulling = cullingCallback;
     this.m_GroupHandle    = BatchRendererGroup.Create(this);
 }