internal static void SetInternalReferenceObject(ref PlayableOutputHandle handle, UnityEngine.Object target) { PlayableOutputHandle.INTERNAL_CALL_SetInternalReferenceObject(ref handle, target); }
internal static void SetInternalReferenceObject(ref PlayableOutputHandle handle, UnityEngine.Object target) { PlayableOutputHandle.INTERNAL_CALL_SetInternalReferenceObject(ref handle, target); }