static int RebuildGraph(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); obj.RebuildGraph(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }