Example #1
0
 private void ItemChanged(UnityEngine.Networking.SyncList <Item> .Operation op, int itemIndex)
 {
     for (int i = 0; i < _slots.Length; i++)
     {
         _slots[i].ClearSlot();
     }
     for (int i = 0; i < _equipment.Items.Count; i++)
     {
         _slots[(int)((EquipmentItem)_equipment.Items[i]).equipSlot].SetItem(_equipment.Items[i]);
     }
 }
Example #2
0
 private void ItemChanged(UnityEngine.Networking.SyncList <Item> .Operation op, int itemIndex)
 {
     for (int i = 0; i < _slots.Length; i++)
     {
         if (i < _inventory.Items.Count)
         {
             _slots[i].SetItem(_inventory.Items[i]);
         }
         else
         {
             _slots[i].ClearSlot();
         }
     }
 }
Example #3
0
 private void SendMsg(SyncList <T> .Operation op, int itemIndex)
 {
     this.SendMsg(op, itemIndex, default(T));
 }