Example #1
0
 internal static void UNetStaticUpdate()
 {
     NetworkServer.Update();
     NetworkClient.UpdateClients();
     NetworkManager.UpdateScene();
     NetworkDetailStats.NewProfilerTick(Time.time);
 }
Example #2
0
        // this is invoked by the UnityEngine
        static internal void UNetStaticUpdate()
        {
            NetworkServer.Update();
            NetworkClient.UpdateClients();
            NetworkManager.UpdateScene();

#if UNITY_EDITOR
            NetworkDetailStats.NewProfilerTick(Time.time);
#endif
        }
Example #3
0
 internal static void UNetStaticUpdate()
 {
     NetworkServer.Update();
     NetworkClient.UpdateClients();
     NetworkManager.UpdateScene();
 }