void RenderForward(CullResults cullResults, Camera camera, ScriptableRenderContext renderContext, bool renderOpaque) { // TODO: Currently we can't render opaque object forward when deferred is enabled // miss option if (!debugParameters.ShouldUseForwardRenderingOnly() && renderOpaque) { return; } using (new Utilities.ProfilingSample("Forward Pass", renderContext)) { Utilities.SetRenderTarget(renderContext, m_CameraColorBufferRT, m_CameraDepthStencilBufferRT); if (m_LightLoop != null) { m_LightLoop.RenderForward(camera, renderContext, renderOpaque); } if (renderOpaque) { RenderOpaqueRenderList(cullResults, camera, renderContext, "Forward", Utilities.kRendererConfigurationBakedLighting); } else { RenderTransparentRenderList(cullResults, camera, renderContext, "Forward", Utilities.kRendererConfigurationBakedLighting); } } }
void RenderForward(CullResults cullResults, Camera camera, ScriptableRenderContext renderContext, bool renderOpaque) { // TODO: Currently we can't render opaque object forward when deferred is enabled // miss option if (!m_Owner.renderingSettings.ShouldUseForwardRenderingOnly() && renderOpaque) { return; } using (new Utilities.ProfilingSample("Forward Pass", renderContext)) { Utilities.SetRenderTarget(renderContext, m_CameraColorBufferRT, m_CameraDepthStencilBufferRT); if (m_LightLoop != null) { m_LightLoop.RenderForward(camera, renderContext, renderOpaque); } bool debugLighting = globalDebugSettings.lightingDebugSettings.lightingDebugMode != LightingDebugMode.None; string forwardPassName = debugLighting ? "ForwardDebugLighting" : "Forward"; if (renderOpaque) { RenderOpaqueRenderList(cullResults, camera, renderContext, forwardPassName, Utilities.kRendererConfigurationBakedLighting); } else { RenderTransparentRenderList(cullResults, camera, renderContext, forwardPassName, Utilities.kRendererConfigurationBakedLighting); } } }