Example #1
0
 public void SetSources(List <ConstraintSource> sources)
 {
     if (sources == null)
     {
         throw new ArgumentNullException("sources");
     }
     AimConstraint.SetSourcesInternal(this, sources);
 }
 static public int set_upVector(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.upVector = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_rotationAxis(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         UnityEngine.Animations.Axis          v;
         checkEnum(l, 2, out v);
         self.rotationAxis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetSources(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1;
         checkType(l, 2, out a1);
         self.SetSources(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_constraintActive(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.constraintActive = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         UnityEngine.Animations.ConstraintSource a2;
         checkValueType(l, 3, out a2);
         self.SetSource(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #8
0
 private static extern void SetSourcesInternal([NotNull] AimConstraint self, List <ConstraintSource> sources);
Example #9
0
 private static extern int GetSourceCountInternal([NotNull] AimConstraint self);
Example #10
0
 private static extern void Internal_Create([Writable] AimConstraint self);
 private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] AimConstraint self, List <ConstraintSource> sources);
 private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] AimConstraint self);
 private AimConstraint()
 {
     AimConstraint.Internal_Create(this);
 }