Example #1
0
        public override OverrideTransformJob Create(Animator animator, ref T data, Component component)
        {
            var job          = new OverrideTransformJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);

            if (data.sourceObject != null)
            {
                // Cache source to possible space rotation offsets (world, local and pivot)
                // at bind time so we can switch dynamically between them at runtime.

                job.source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject);
                var sourceLocalTx = new AffineTransform(data.sourceObject.localPosition, data.sourceObject.localRotation);
                job.sourceInvLocalBindTx = sourceLocalTx.Inverse();

                var sourceWorldTx = new AffineTransform(data.sourceObject.position, data.sourceObject.rotation);
                var drivenWorldTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
                job.sourceToWorldRot = sourceWorldTx.Inverse().rotation;
                job.sourceToPivotRot = sourceWorldTx.InverseMul(drivenWorldTx).rotation;

                var drivenParent = data.constrainedObject.parent;
                if (drivenParent != null)
                {
                    var drivenParentWorldTx = new AffineTransform(drivenParent.position, drivenParent.rotation);
                    job.sourceToLocalRot = sourceWorldTx.InverseMul(drivenParentWorldTx).rotation;
                }
                else
                {
                    job.sourceToLocalRot = job.sourceToPivotRot;
                }
            }

            job.spaceIdx = cacheBuilder.Add(data.space);
            if (data.space == (int)OverrideTransformJob.Space.Pivot)
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToPivotRot);
            }
            else if (data.space == (int)OverrideTransformJob.Space.Local)
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToLocalRot);
            }
            else
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToWorldRot);
            }

            job.position       = Vector3Property.Bind(animator, component, data.positionVector3Property);
            job.rotation       = Vector3Property.Bind(animator, component, data.rotationVector3Property);
            job.positionWeight = FloatProperty.Bind(animator, component, data.positionWeightFloatProperty);
            job.rotationWeight = FloatProperty.Bind(animator, component, data.rotationWeightFloatProperty);

            job.cache = cacheBuilder.Build();

            return(job);
        }
        public override DampedTransformJob Create(Animator animator, ref T data, Component component)
        {
            var job = new DampedTransformJob();

            job.driven = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
            var sourceTx = new AffineTransform(data.sourceObject.position, data.sourceObject.rotation);

            job.localBindTx  = sourceTx.InverseMul(drivenTx);
            job.prevDrivenTx = drivenTx;

            job.dampPosition = FloatProperty.Bind(animator, component, data.dampPositionFloatProperty);
            job.dampRotation = FloatProperty.Bind(animator, component, data.dampRotationFloatProperty);

            if (data.maintainAim && AnimationRuntimeUtils.SqrDistance(data.constrainedObject.position, data.sourceObject.position) > 0f)
            {
                job.aimBindAxis = Quaternion.Inverse(data.constrainedObject.rotation) * (sourceTx.translation - drivenTx.translation).normalized;
            }
            else
            {
                job.aimBindAxis = Vector3.zero;
            }

            return(job);
        }
Example #3
0
        public override DampedTransformJob Create(Animator animator, ref T data)
        {
            var job          = new DampedTransformJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven = TransformHandle.Bind(animator, data.constrainedObject);
            job.source = TransformHandle.Bind(animator, data.source);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
            var sourceTx = new AffineTransform(data.source.position, data.source.rotation);

            job.localBindTx     = sourceTx.InverseMul(drivenTx);
            job.prevDrivenTx    = drivenTx;
            job.dampPositionIdx = cacheBuilder.Add(data.dampPosition);
            job.dampRotationIdx = cacheBuilder.Add(data.dampRotation);

            if (data.maintainAim && AnimationRuntimeUtils.SqrDistance(data.constrainedObject.position, data.source.position) > 0f)
            {
                job.aimBindAxis = Quaternion.Inverse(data.constrainedObject.rotation) * (sourceTx.translation - drivenTx.translation).normalized;
            }
            else
            {
                job.aimBindAxis = Vector3.zero;
            }

            job.cache = cacheBuilder.Build();
            return(job);
        }
Example #4
0
        public void ProcessAnimation(AnimationStream stream)
        {
            float jobWeight = stream.GetInputWeight(0);

            if (jobWeight > 0f)
            {
                float sumWeights = AnimationRuntimeUtils.Sum(cache, sourceWeightStartIdx, sources.Length);
                if (sumWeights < k_Epsilon)
                {
                    return;
                }

                float weightScale = sumWeights > 1f ? 1f / sumWeights : 1f;

                Vector3    currentWPos = driven.GetPosition(stream);
                Quaternion currentWRot = driven.GetRotation(stream);
                var        accumTx     = new AffineTransform(currentWPos, currentWRot);
                for (int i = 0; i < sources.Length; ++i)
                {
                    var normalizedWeight = cache.GetRaw(sourceWeightStartIdx, i) * weightScale;
                    if (normalizedWeight < k_Epsilon)
                    {
                        continue;
                    }

                    var sourceTx = new AffineTransform(sources[i].GetPosition(stream), sources[i].GetRotation(stream));
                    sourceTx *= sourceOffsets[i];

                    accumTx.rotation     = Quaternion.Lerp(accumTx.rotation, sourceTx.rotation, normalizedWeight);
                    accumTx.translation += (sourceTx.translation - currentWPos) * normalizedWeight;
                }

                // Convert accumTx to local space
                if (drivenParent.IsValid(stream))
                {
                    var parentTx = new AffineTransform(drivenParent.GetPosition(stream), drivenParent.GetRotation(stream));
                    accumTx = parentTx.InverseMul(accumTx);
                }

                Vector3    currentLPos = driven.GetLocalPosition(stream);
                Quaternion currentLRot = driven.GetLocalRotation(stream);
                if (Vector3.Dot(positionAxesMask, positionAxesMask) < 3f)
                {
                    accumTx.translation = AnimationRuntimeUtils.Lerp(currentLPos, accumTx.translation, positionAxesMask);
                }
                if (Vector3.Dot(rotationAxesMask, rotationAxesMask) < 3f)
                {
                    accumTx.rotation = Quaternion.Euler(AnimationRuntimeUtils.Lerp(currentLRot.eulerAngles, accumTx.rotation.eulerAngles, rotationAxesMask));
                }

                driven.SetLocalPosition(stream, Vector3.Lerp(currentLPos, accumTx.translation, jobWeight));
                driven.SetLocalRotation(stream, Quaternion.Lerp(currentLRot, accumTx.rotation, jobWeight));
            }
            else
            {
                AnimationRuntimeUtils.PassThrough(stream, driven);
            }
        }
Example #5
0
        public override MultiParentConstraintJob Create(Animator animator, ref T data)
        {
            var job          = new MultiParentConstraintJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven       = TransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent = TransformHandle.Bind(animator, data.constrainedObject.parent);

            var src        = data.sourceObjects;
            var srcWeights = data.sourceWeights;

            job.sources              = new NativeArray <TransformHandle>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceOffsets        = new NativeArray <AffineTransform>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceWeightStartIdx = cacheBuilder.AllocateChunk(srcWeights.Length);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);

            for (int i = 0; i < src.Length; ++i)
            {
                job.sources[i] = TransformHandle.Bind(animator, src[i]);
                cacheBuilder.SetValue(job.sourceWeightStartIdx, i, srcWeights[i]);

                var srcTx     = new AffineTransform(src[i].position, src[i].rotation);
                var srcOffset = AffineTransform.identity;
                var tmp       = srcTx.InverseMul(drivenTx);

                if (data.maintainPositionOffset)
                {
                    srcOffset.translation = tmp.translation;
                }
                if (data.maintainRotationOffset)
                {
                    srcOffset.rotation = tmp.rotation;
                }

                job.sourceOffsets[i] = srcOffset;
            }

            job.positionAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedPositionXAxis),
                System.Convert.ToSingle(data.constrainedPositionYAxis),
                System.Convert.ToSingle(data.constrainedPositionZAxis)
                );
            job.rotationAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedRotationXAxis),
                System.Convert.ToSingle(data.constrainedRotationYAxis),
                System.Convert.ToSingle(data.constrainedRotationZAxis)
                );
            job.cache = cacheBuilder.Build();

            return(job);
        }
        public override MultiParentConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new MultiParentConstraintJob();

            job.driven       = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent = ReadOnlyTransformHandle.Bind(animator, data.constrainedObject.parent);

            WeightedTransformArray sourceObjects = data.sourceObjects;

            WeightedTransformArrayBinder.BindReadOnlyTransforms(animator, component, sourceObjects, out job.sourceTransforms);
            WeightedTransformArrayBinder.BindWeights(animator, component, sourceObjects, data.sourceObjectsProperty, out job.sourceWeights);

            job.sourceOffsets = new NativeArray <AffineTransform>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            job.weightBuffer = new NativeArray <float>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);

            for (int i = 0; i < sourceObjects.Count; ++i)
            {
                var sourceTransform = sourceObjects[i].transform;

                var srcTx     = new AffineTransform(sourceTransform.position, sourceTransform.rotation);
                var srcOffset = AffineTransform.identity;
                var tmp       = srcTx.InverseMul(drivenTx);

                if (data.maintainPositionOffset)
                {
                    srcOffset.translation = tmp.translation;
                }
                if (data.maintainRotationOffset)
                {
                    srcOffset.rotation = tmp.rotation;
                }

                job.sourceOffsets[i] = srcOffset;
            }

            job.positionAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedPositionXAxis),
                System.Convert.ToSingle(data.constrainedPositionYAxis),
                System.Convert.ToSingle(data.constrainedPositionZAxis)
                );
            job.rotationAxesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedRotationXAxis),
                System.Convert.ToSingle(data.constrainedRotationYAxis),
                System.Convert.ToSingle(data.constrainedRotationZAxis)
                );

            return(job);
        }
        public void ProcessAnimation(AnimationStream stream)
        {
            float w = jobWeight.Get(stream);

            if (w > 0f)
            {
                AnimationStreamHandleUtility.ReadFloats(stream, sourceWeights, weightBuffer);

                float sumWeights = AnimationRuntimeUtils.Sum(weightBuffer);
                if (sumWeights < k_Epsilon)
                {
                    return;
                }

                float weightScale = sumWeights > 1f ? 1f / sumWeights : 1f;

                float accumWeights = 0f;
                var   accumTx      = new AffineTransform(Vector3.zero, QuaternionExt.zero);
                for (int i = 0; i < sourceTransforms.Length; ++i)
                {
                    ReadOnlyTransformHandle sourceTransform = sourceTransforms[i];
                    var normalizedWeight = weightBuffer[i] * weightScale;
                    if (normalizedWeight < k_Epsilon)
                    {
                        continue;
                    }

                    sourceTransform.GetGlobalTR(stream, out Vector3 srcWPos, out Quaternion srcWRot);
                    var sourceTx = new AffineTransform(srcWPos, srcWRot);
                    sourceTx *= sourceOffsets[i];

                    accumTx.translation += sourceTx.translation * normalizedWeight;
                    accumTx.rotation     = QuaternionExt.Add(accumTx.rotation, QuaternionExt.Scale(sourceTx.rotation, normalizedWeight));

                    // Required to update handles with binding info.
                    sourceTransforms[i] = sourceTransform;
                    accumWeights       += normalizedWeight;
                }

                accumTx.rotation = QuaternionExt.NormalizeSafe(accumTx.rotation);
                if (accumWeights < 1f)
                {
                    driven.GetGlobalTR(stream, out Vector3 currentWPos, out Quaternion currentWRot);
                    accumTx.translation += currentWPos * (1f - accumWeights);
                    accumTx.rotation     = Quaternion.Lerp(currentWRot, accumTx.rotation, accumWeights);
                }

                // Convert accumTx to local space
                if (drivenParent.IsValid(stream))
                {
                    drivenParent.GetGlobalTR(stream, out Vector3 parentWPos, out Quaternion parentWRot);
                    var parentTx = new AffineTransform(parentWPos, parentWRot);
                    accumTx = parentTx.InverseMul(accumTx);
                }

                driven.GetLocalTRS(stream, out Vector3 currentLPos, out Quaternion currentLRot, out Vector3 currentLScale);
                if (Vector3.Dot(positionAxesMask, positionAxesMask) < 3f)
                {
                    accumTx.translation = AnimationRuntimeUtils.Lerp(currentLPos, accumTx.translation, positionAxesMask);
                }
                if (Vector3.Dot(rotationAxesMask, rotationAxesMask) < 3f)
                {
                    accumTx.rotation = Quaternion.Euler(AnimationRuntimeUtils.Lerp(currentLRot.eulerAngles, accumTx.rotation.eulerAngles, rotationAxesMask));
                }

                driven.SetLocalTRS(
                    stream,
                    Vector3.Lerp(currentLPos, accumTx.translation, w),
                    Quaternion.Lerp(currentLRot, accumTx.rotation, w),
                    currentLScale
                    );
            }
            else
            {
                AnimationRuntimeUtils.PassThrough(stream, driven);
            }
        }