static public int set_activated(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); self.activated = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int get_startTransform(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); pushValue(l, true); pushValue(l, self.startTransform); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int UpdatePositions(IntPtr l) { try { UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); self.UpdatePositions(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_costOverride(IntPtr l) { try { UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); pushValue(l, true); pushValue(l, self.costOverride); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.AI.OffMeshLink o; o = new UnityEngine.AI.OffMeshLink(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_costOverride(IntPtr l) { try { UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); float v; checkType(l, 2, out v); self.costOverride = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_activated(IntPtr l) { try { UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); self.activated = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_endTransform(IntPtr l) { try { UnityEngine.AI.OffMeshLink self = (UnityEngine.AI.OffMeshLink)checkSelf(l); UnityEngine.Transform v; checkType(l, 2, out v); self.endTransform = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }