public static GetCurrentValue ( UnityEditorInternal.AnimationWindowState state, AnimationWindowCurve curve ) : object | ||
state | UnityEditorInternal.AnimationWindowState | |
curve | AnimationWindowCurve | |
return | object |
static public void ProcessModifications(IAnimationRecordingState state, UndoPropertyModification[] modifications) { GameObject root = state.activeRootGameObject; // Record modified properties for (int i = 0; i < modifications.Length; i++) { EditorCurveBinding binding = new EditorCurveBinding(); PropertyModification prop = modifications[i].previousValue; Type type = AnimationUtility.PropertyModificationToEditorCurveBinding(prop, root, out binding); if (type != null) { object currentValue = CurveBindingUtility.GetCurrentValue(root, binding); object previousValue = null; if (!ValueFromPropertyModification(prop, binding, out previousValue)) { previousValue = currentValue; } state.AddPropertyModification(binding, prop, modifications[i].keepPrefabOverride); AddKey(state, binding, type, previousValue, currentValue); } } }
private static void AddKey(IAnimationRecordingState state, EditorCurveBinding binding, Type type, PropertyModification modification) { GameObject activeRootGameObject = state.activeRootGameObject; AnimationClip activeAnimationClip = state.activeAnimationClip; if ((activeAnimationClip.hideFlags & HideFlags.NotEditable) == HideFlags.None) { AnimationWindowCurve animationWindowCurve = new AnimationWindowCurve(activeAnimationClip, binding, type); object currentValue = CurveBindingUtility.GetCurrentValue(activeRootGameObject, binding); if (animationWindowCurve.length == 0) { object value = null; if (!AnimationRecording.ValueFromPropertyModification(modification, binding, out value)) { value = currentValue; } if (state.frame != 0) { AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, value, type, AnimationKeyTime.Frame(0, activeAnimationClip.frameRate)); } } AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, currentValue, type, AnimationKeyTime.Frame(state.frame, activeAnimationClip.frameRate)); state.SaveCurve(animationWindowCurve); } }
static private void ProcessVector3Modification(IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification, Transform target, string axis, float scale = 1.0f) { var binding = baseBinding; binding.propertyName = binding.propertyName.Remove(binding.propertyName.Length - 1, 1) + axis; object currentValue = CurveBindingUtility.GetCurrentValue(state.activeRootGameObject, binding); var previousModification = modification.previousValue; if (previousModification == null) { // create dummy previousModification = new PropertyModification(); previousModification.target = target; previousModification.propertyPath = binding.propertyName; previousModification.value = ((float)currentValue).ToString(CultureInfo.InvariantCulture.NumberFormat); } object previousValue = currentValue; ValueFromPropertyModification(previousModification, binding, out previousValue); state.AddPropertyModification(binding, previousModification, modification.keepPrefabOverride); if (scale != 1.0f) { previousValue = (object)((float)previousValue / scale); currentValue = (object)((float)currentValue / scale); } AddKey(state, binding, typeof(float), previousValue, currentValue); }
public static object GetCurrentValue(GameObject rootGameObject, EditorCurveBinding curveBinding) { if (rootGameObject != null) { return(AnimationWindowUtility.GetCurrentValue(rootGameObject, curveBinding)); } return(CurveBindingUtility.GetCurrentValue(curveBinding)); }
public static AnimationWindowKeyframe AddKeyframeToCurve(AnimationWindowState state, AnimationWindowCurve curve, AnimationKeyTime time) { object currentValue = CurveBindingUtility.GetCurrentValue(state.activeRootGameObject, curve.binding); Type editorCurveValueType = CurveBindingUtility.GetEditorCurveValueType(state.activeRootGameObject, curve.binding); AnimationWindowKeyframe result = AnimationWindowUtility.AddKeyframeToCurve(curve, currentValue, editorCurveValueType, time); state.SaveCurve(curve); return(result); }
public static AnimationWindowCurve CreateDefaultCurve(AnimationClip clip, GameObject rootGameObject, EditorCurveBinding binding) { Type editorCurveValueType = CurveBindingUtility.GetEditorCurveValueType(rootGameObject, binding); AnimationWindowCurve curve = new AnimationWindowCurve(clip, binding, editorCurveValueType); object currentValue = CurveBindingUtility.GetCurrentValue(rootGameObject, binding); if (clip.length == 0f) { AddKeyframeToCurve(curve, currentValue, editorCurveValueType, AnimationKeyTime.Time(0f, clip.frameRate)); return(curve); } AddKeyframeToCurve(curve, currentValue, editorCurveValueType, AnimationKeyTime.Time(0f, clip.frameRate)); AddKeyframeToCurve(curve, currentValue, editorCurveValueType, AnimationKeyTime.Time(clip.length, clip.frameRate)); return(curve); }
private static void ProcessVector3Modification(IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification, Transform target, string axis) { EditorCurveBinding editorCurveBinding = baseBinding; PropertyModification propertyModification = modification.previousValue; editorCurveBinding.propertyName = editorCurveBinding.propertyName.Remove(editorCurveBinding.propertyName.Length - 1, 1) + axis; if (propertyModification == null) { propertyModification = new PropertyModification(); propertyModification.target = target; propertyModification.propertyPath = editorCurveBinding.propertyName; object currentValue = CurveBindingUtility.GetCurrentValue(state.activeRootGameObject, editorCurveBinding); propertyModification.value = ((float)currentValue).ToString(); } state.AddPropertyModification(editorCurveBinding, propertyModification, modification.keepPrefabOverride); AnimationRecording.AddKey(state, editorCurveBinding, typeof(float), propertyModification); }
public static AnimationWindowCurve CreateDefaultCurve(AnimationWindowSelectionItem selectionItem, EditorCurveBinding binding) { AnimationClip animationClip = selectionItem.animationClip; Type editorCurveValueType = selectionItem.GetEditorCurveValueType(binding); AnimationWindowCurve animationWindowCurve = new AnimationWindowCurve(animationClip, binding, editorCurveValueType); object currentValue = CurveBindingUtility.GetCurrentValue(selectionItem.rootGameObject, binding); if (animationClip.length == 0f) { AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, currentValue, editorCurveValueType, AnimationKeyTime.Time(0f, animationClip.frameRate)); } else { AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, currentValue, editorCurveValueType, AnimationKeyTime.Time(0f, animationClip.frameRate)); AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, currentValue, editorCurveValueType, AnimationKeyTime.Time(animationClip.length, animationClip.frameRate)); } return(animationWindowCurve); }
public static void AddKeyframes(AnimationWindowState state, AnimationWindowCurve[] curves, AnimationKeyTime time) { string undoLabel = "Add Key"; state.SaveKeySelection(undoLabel); state.ClearKeySelections(); foreach (AnimationWindowCurve curve in curves) { if (curve.animationIsEditable) { AnimationKeyTime time2 = AnimationKeyTime.Time(time.time - curve.timeOffset, time.frameRate); object currentValue = CurveBindingUtility.GetCurrentValue(state, curve); AnimationWindowKeyframe keyframe = AddKeyframeToCurve(curve, currentValue, curve.valueType, time2); state.SaveCurve(curve, undoLabel); state.SelectKey(keyframe); } } }
private static PropertyModification CreateDummyPropertyModification(GameObject root, PropertyModification baseProperty, EditorCurveBinding binding) { PropertyModification propertyModification = new PropertyModification(); propertyModification.target = baseProperty.target; propertyModification.propertyPath = binding.propertyName; object currentValue = CurveBindingUtility.GetCurrentValue(root, binding); if (binding.isPPtrCurve) { propertyModification.objectReference = (UnityEngine.Object)currentValue; } else { propertyModification.value = ((float)currentValue).ToString(); } return(propertyModification); }
public static void AddKeyframes(AnimationWindowState state, AnimationWindowCurve[] curves, AnimationKeyTime time) { string undoLabel = "Add Key"; state.SaveKeySelection(undoLabel); state.ClearKeySelections(); for (int i = 0; i < curves.Length; i++) { AnimationWindowCurve animationWindowCurve = curves[i]; if (animationWindowCurve.animationIsEditable) { AnimationKeyTime time2 = AnimationKeyTime.Time(time.time - animationWindowCurve.timeOffset, time.frameRate); object currentValue = CurveBindingUtility.GetCurrentValue(state, animationWindowCurve); AnimationWindowKeyframe keyframe = AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, currentValue, animationWindowCurve.valueType, time2); state.SaveCurve(animationWindowCurve, undoLabel); state.SelectKey(keyframe); } } }
static private void ProcessVector3Modification(IAnimationRecordingState state, EditorCurveBinding baseBinding, UndoPropertyModification modification, Transform target, string axis) { var binding = baseBinding; var property = modification.previousValue; binding.propertyName = binding.propertyName.Remove(binding.propertyName.Length - 1, 1) + axis; if (property == null) { // create dummy property = new PropertyModification(); property.target = target; property.propertyPath = binding.propertyName; object currentValue = CurveBindingUtility.GetCurrentValue(state.activeRootGameObject, binding); property.value = ((float)currentValue).ToString(); } state.AddPropertyModification(binding, property, modification.keepPrefabOverride); AddKey(state, binding, typeof(float), property); }
private static void AddKey(AnimationWindowState state, EditorCurveBinding binding, Type type, PropertyModification modification) { GameObject activeRootGameObject = state.activeRootGameObject; AnimationClip activeAnimationClip = state.activeAnimationClip; AnimationWindowCurve curve = new AnimationWindowCurve(activeAnimationClip, binding, type); object currentValue = CurveBindingUtility.GetCurrentValue(activeRootGameObject, binding); if (curve.length == 0) { object outObject = null; if (!ValueFromPropertyModification(modification, binding, out outObject)) { outObject = currentValue; } if (state.frame != 0) { AnimationWindowUtility.AddKeyframeToCurve(curve, outObject, type, AnimationKeyTime.Frame(0, activeAnimationClip.frameRate)); } } AnimationWindowUtility.AddKeyframeToCurve(curve, currentValue, type, AnimationKeyTime.Frame(state.frame, activeAnimationClip.frameRate)); state.SaveCurve(curve); }
static void AddKey(IAnimationRecordingState state, EditorCurveBinding binding, Type type, PropertyModification modification) { GameObject root = state.activeRootGameObject; AnimationClip clip = state.activeAnimationClip; if ((clip.hideFlags & HideFlags.NotEditable) != 0) { return; } AnimationWindowCurve curve = new AnimationWindowCurve(clip, binding, type); // Add key at current frame object currentValue = CurveBindingUtility.GetCurrentValue(root, binding); if (state.addZeroFrame) { // Is it a new curve? if (curve.length == 0) { object oldValue = null; if (!ValueFromPropertyModification(modification, binding, out oldValue)) { oldValue = currentValue; } if (state.currentFrame != 0) { AnimationWindowUtility.AddKeyframeToCurve(curve, oldValue, type, AnimationKeyTime.Frame(0, clip.frameRate)); } } } AnimationWindowUtility.AddKeyframeToCurve(curve, currentValue, type, AnimationKeyTime.Frame(state.currentFrame, clip.frameRate)); state.SaveCurve(curve); }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool flag = false; if (node is AnimationWindowHierarchyPropertyNode) { AnimationWindowCurve[] curves = node.curves; if (curves == null || curves.Length == 0) { return; } AnimationWindowCurve animationWindowCurve = curves[0]; object currentValue = CurveBindingUtility.GetCurrentValue(this.state, animationWindowCurve); if (currentValue is float) { float num = (float)currentValue; Rect dragHotZone = new Rect(rect.xMax - 75f - 15f, rect.y, 15f, rect.height); Rect position = new Rect(rect.xMax - 75f, rect.y, 50f, rect.height); if (Event.current.type == EventType.MouseMove && position.Contains(Event.current.mousePosition)) { AnimationWindowHierarchyGUI.s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); if (animationWindowCurve.valueType == typeof(bool)) { num = (float)((!GUI.Toggle(position, this.m_HierarchyItemValueControlIDs[row], num != 0f, GUIContent.none, EditorStyles.toggle)) ? 0 : 1); } else { int num2 = this.m_HierarchyItemValueControlIDs[row]; bool flag2 = GUIUtility.keyboardControl == num2 && EditorGUIUtility.editingTextField && Event.current.type == EventType.KeyDown && (Event.current.character == '\n' || Event.current.character == '\u0003'); if (EditorGUI.s_RecycledEditor.controlID == num2 && Event.current.type == EventType.MouseDown && position.Contains(Event.current.mousePosition)) { GUIUtility.keyboardControl = num2; } num = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, position, dragHotZone, num2, num, EditorGUI.kFloatFieldFormatString, this.m_AnimationSelectionTextField, true); if (flag2) { GUI.changed = true; Event.current.Use(); } } if (float.IsInfinity(num) || float.IsNaN(num)) { num = 0f; } if (EditorGUI.EndChangeCheck()) { string undoLabel = "Edit Key"; AnimationKeyTime time = AnimationKeyTime.Time(this.state.currentTime, animationWindowCurve.clip.frameRate); AnimationWindowKeyframe animationWindowKeyframe = null; foreach (AnimationWindowKeyframe current in animationWindowCurve.m_Keyframes) { if (Mathf.Approximately(current.time, this.state.currentTime)) { animationWindowKeyframe = current; } } if (animationWindowKeyframe == null) { AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, num, animationWindowCurve.valueType, time); } else { animationWindowKeyframe.value = num; } this.state.SaveCurve(animationWindowCurve, undoLabel); flag = true; } } } if (flag) { this.state.ResampleAnimation(); } }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool curvesChanged = false; if (node is AnimationWindowHierarchyPropertyNode) { AnimationWindowCurve[] curves = node.curves; if (curves == null || curves.Length == 0) { return; } // We do valuefields for dopelines that only have single curve AnimationWindowCurve curve = curves[0]; object objectValue = CurveBindingUtility.GetCurrentValue(state, curve); if (objectValue is float) { float value = (float)objectValue; Rect valueFieldDragRect = new Rect(rect.xMax - k_ValueFieldOffsetFromRightSide - k_ValueFieldDragWidth, rect.y, k_ValueFieldDragWidth, rect.height); Rect valueFieldRect = new Rect(rect.xMax - k_ValueFieldOffsetFromRightSide, rect.y, k_ValueFieldWidth, rect.height); if (Event.current.type == EventType.MouseMove && valueFieldRect.Contains(Event.current.mousePosition)) { s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); if (curve.valueType == typeof(bool)) { value = GUI.Toggle(valueFieldRect, m_HierarchyItemValueControlIDs[row], value != 0, GUIContent.none, EditorStyles.toggle) ? 1 : 0; } else { int id = m_HierarchyItemValueControlIDs[row]; bool enterInTextField = (EditorGUIUtility.keyboardControl == id && EditorGUIUtility.editingTextField && Event.current.type == EventType.KeyDown && (Event.current.character == '\n' || (int)Event.current.character == 3)); // Force back keyboard focus to float field editor when editing it. // TreeView forces keyboard focus on itself at mouse down and we lose focus here. if (EditorGUI.s_RecycledEditor.controlID == id && Event.current.type == EventType.MouseDown && valueFieldRect.Contains(Event.current.mousePosition)) { GUIUtility.keyboardControl = id; } value = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, valueFieldRect, valueFieldDragRect, id, value, "g5", m_AnimationSelectionTextField, true); if (enterInTextField) { GUI.changed = true; Event.current.Use(); } } if (float.IsInfinity(value) || float.IsNaN(value)) { value = 0; } if (EditorGUI.EndChangeCheck()) { string undoLabel = "Edit Key"; AnimationKeyTime newAnimationKeyTime = AnimationKeyTime.Time(state.currentTime, curve.clip.frameRate); AnimationWindowKeyframe existingKeyframe = null; foreach (AnimationWindowKeyframe keyframe in curve.m_Keyframes) { if (Mathf.Approximately(keyframe.time, state.currentTime)) { existingKeyframe = keyframe; } } if (existingKeyframe == null) { AnimationWindowUtility.AddKeyframeToCurve(curve, value, curve.valueType, newAnimationKeyTime); } else { existingKeyframe.value = value; } state.SaveCurve(curve.clip, curve, undoLabel); curvesChanged = true; } } } if (curvesChanged) { state.ResampleAnimation(); } }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool flag = false; if (!AnimationMode.InAnimationMode()) { return; } if (node is AnimationWindowHierarchyPropertyNode) { AnimationWindowCurve[] curves = node.curves; if (curves == null || curves.Length == 0) { return; } AnimationWindowCurve animationWindowCurve = curves[0]; object currentValue = CurveBindingUtility.GetCurrentValue(this.state.activeRootGameObject, animationWindowCurve.binding); Type editorCurveValueType = CurveBindingUtility.GetEditorCurveValueType(this.state.activeRootGameObject, animationWindowCurve.binding); if (currentValue is float) { float num = (float)currentValue; Rect position = new Rect(rect.xMax - 75f, rect.y, 50f, rect.height); if (Event.current.type == EventType.MouseMove && position.Contains(Event.current.mousePosition)) { AnimationWindowHierarchyGUI.s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); if (editorCurveValueType == typeof(bool)) { num = (float)((!EditorGUI.Toggle(position, num != 0f)) ? 0 : 1); } else { int controlID = GUIUtility.GetControlID(123456544, FocusType.Keyboard, position); bool flag2 = GUIUtility.keyboardControl == controlID && EditorGUIUtility.editingTextField && Event.current.type == EventType.KeyDown && (Event.current.character == '\n' || Event.current.character == '\u0003'); if (EditorGUI.s_RecycledEditor.controlID == controlID && Event.current.type == EventType.MouseDown && position.Contains(Event.current.mousePosition)) { GUIUtility.keyboardControl = controlID; } num = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, position, new Rect(0f, 0f, 0f, 0f), controlID, num, EditorGUI.kFloatFieldFormatString, this.m_AnimationSelectionTextField, false); if (flag2) { GUI.changed = true; Event.current.Use(); } } if (float.IsInfinity(num) || float.IsNaN(num)) { num = 0f; } if (EditorGUI.EndChangeCheck()) { AnimationWindowKeyframe animationWindowKeyframe = null; foreach (AnimationWindowKeyframe current in animationWindowCurve.m_Keyframes) { if (Mathf.Approximately(current.time, this.state.time.time)) { animationWindowKeyframe = current; } } if (animationWindowKeyframe == null) { AnimationWindowUtility.AddKeyframeToCurve(animationWindowCurve, num, editorCurveValueType, this.state.time); } else { animationWindowKeyframe.value = num; } this.state.SaveCurve(animationWindowCurve); flag = true; } } } if (flag) { this.state.ResampleAnimation(); } }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool flag = false; if (AnimationMode.InAnimationMode()) { EditorGUI.BeginDisabledGroup(this.state.animationIsReadOnly); if (node is AnimationWindowHierarchyPropertyNode) { List <AnimationWindowCurve> curves = this.state.GetCurves(node, false); if ((curves == null) || (curves.Count == 0)) { return; } AnimationWindowCurve curve = curves[0]; object currentValue = CurveBindingUtility.GetCurrentValue(this.state.activeRootGameObject, curve.binding); Type editorCurveValueType = CurveBindingUtility.GetEditorCurveValueType(this.state.activeRootGameObject, curve.binding); if (currentValue is float) { float num = (float)currentValue; Rect position = new Rect(rect.xMax - 75f, rect.y, 50f, rect.height); if ((Event.current.type == EventType.MouseMove) && position.Contains(Event.current.mousePosition)) { s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); if (editorCurveValueType == typeof(bool)) { num = !EditorGUI.Toggle(position, num != 0f) ? ((float)0) : ((float)1); } else { int id = GUIUtility.GetControlID(0x75bcc20, FocusType.Keyboard, position); bool flag2 = (((GUIUtility.keyboardControl == id) && EditorGUIUtility.editingTextField) && (Event.current.type == EventType.KeyDown)) && ((Event.current.character == '\n') || (Event.current.character == '\x0003')); num = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, position, new Rect(0f, 0f, 0f, 0f), id, num, EditorGUI.kFloatFieldFormatString, this.m_AnimationSelectionTextField, false); if (flag2) { GUI.changed = true; Event.current.Use(); } } if (float.IsInfinity(num) || float.IsNaN(num)) { num = 0f; } if (EditorGUI.EndChangeCheck()) { AnimationWindowKeyframe keyframe = null; foreach (AnimationWindowKeyframe keyframe2 in curve.m_Keyframes) { if (Mathf.Approximately(keyframe2.time, this.state.time.time)) { keyframe = keyframe2; } } if (keyframe == null) { AnimationWindowUtility.AddKeyframeToCurve(curve, num, editorCurveValueType, this.state.time); } else { keyframe.value = num; } this.state.SaveCurve(curve); flag = true; } } } EditorGUI.EndDisabledGroup(); if (flag) { this.state.ResampleAnimation(); } } }
public static object GetCurrentValue(GameObject rootGameObject, EditorCurveBinding curveBinding) { if ((UnityEngine.Object) rootGameObject != (UnityEngine.Object) null) return AnimationWindowUtility.GetCurrentValue(rootGameObject, curveBinding); return CurveBindingUtility.GetCurrentValue(curveBinding); }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool flag1 = false; if (!AnimationMode.InAnimationMode()) { return; } EditorGUI.BeginDisabledGroup(this.state.animationIsReadOnly); if (node is AnimationWindowHierarchyPropertyNode) { List <AnimationWindowCurve> curves = this.state.GetCurves(node, false); if (curves == null || curves.Count == 0) { return; } AnimationWindowCurve curve = curves[0]; object currentValue = CurveBindingUtility.GetCurrentValue(this.state.activeRootGameObject, curve.binding); System.Type editorCurveValueType = CurveBindingUtility.GetEditorCurveValueType(this.state.activeRootGameObject, curve.binding); if (currentValue is float) { float num = (float)currentValue; Rect position = new Rect(rect.xMax - 75f, rect.y, 50f, rect.height); if (Event.current.type == EventType.MouseMove && position.Contains(Event.current.mousePosition)) { AnimationWindowHierarchyGUI.s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); float f; if (editorCurveValueType == typeof(bool)) { f = !EditorGUI.Toggle(position, (double)num != 0.0) ? 0.0f : 1f; } else { int controlId = GUIUtility.GetControlID(123456544, FocusType.Keyboard, position); bool flag2 = GUIUtility.keyboardControl == controlId && EditorGUIUtility.editingTextField && Event.current.type == EventType.KeyDown && ((int)Event.current.character == 10 || (int)Event.current.character == 3); f = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, position, new Rect(0.0f, 0.0f, 0.0f, 0.0f), controlId, num, EditorGUI.kFloatFieldFormatString, this.m_AnimationSelectionTextField, false); if (flag2) { GUI.changed = true; Event.current.Use(); } } if (float.IsInfinity(f) || float.IsNaN(f)) { f = 0.0f; } if (EditorGUI.EndChangeCheck()) { AnimationWindowKeyframe animationWindowKeyframe = (AnimationWindowKeyframe)null; using (List <AnimationWindowKeyframe> .Enumerator enumerator = curve.m_Keyframes.GetEnumerator()) { while (enumerator.MoveNext()) { AnimationWindowKeyframe current = enumerator.Current; if (Mathf.Approximately(current.time, this.state.time.time)) { animationWindowKeyframe = current; } } } if (animationWindowKeyframe == null) { AnimationWindowUtility.AddKeyframeToCurve(curve, (object)f, editorCurveValueType, this.state.time); } else { animationWindowKeyframe.value = (object)f; } this.state.SaveCurve(curve); flag1 = true; } } } EditorGUI.EndDisabledGroup(); if (!flag1) { return; } this.state.ResampleAnimation(); }
private void DoValueField(Rect rect, AnimationWindowHierarchyNode node, int row) { bool curvesChanged = false; if (node is AnimationWindowHierarchyPropertyNode) { AnimationWindowCurve[] curves = node.curves; if (curves == null || curves.Length == 0) { return; } // We do valuefields for dopelines that only have single curve AnimationWindowCurve curve = curves[0]; object value = CurveBindingUtility.GetCurrentValue(state, curve); if (!curve.isPPtrCurve) { Rect valueFieldDragRect = new Rect(rect.xMax - k_ValueFieldOffsetFromRightSide - k_ValueFieldDragWidth, rect.y, k_ValueFieldDragWidth, rect.height); Rect valueFieldRect = new Rect(rect.xMax - k_ValueFieldOffsetFromRightSide, rect.y, k_ValueFieldWidth, rect.height); if (Event.current.type == EventType.MouseMove && valueFieldRect.Contains(Event.current.mousePosition)) { s_WasInsideValueRectFrame = Time.frameCount; } EditorGUI.BeginChangeCheck(); if (curve.valueType == typeof(bool)) { value = GUI.Toggle(valueFieldRect, m_HierarchyItemValueControlIDs[row], (float)value != 0, GUIContent.none, EditorStyles.toggle) ? 1f : 0f; } else { int id = m_HierarchyItemValueControlIDs[row]; bool enterInTextField = (EditorGUIUtility.keyboardControl == id && EditorGUIUtility.editingTextField && Event.current.type == EventType.KeyDown && (Event.current.character == '\n' || (int)Event.current.character == 3)); // Force back keyboard focus to float field editor when editing it. // TreeView forces keyboard focus on itself at mouse down and we lose focus here. if (EditorGUI.s_RecycledEditor.controlID == id && Event.current.type == EventType.MouseDown && valueFieldRect.Contains(Event.current.mousePosition)) { GUIUtility.keyboardControl = id; } if (curve.isDiscreteCurve) { value = EditorGUI.DoIntField(EditorGUI.s_RecycledEditor, valueFieldRect, valueFieldDragRect, id, (int)value, EditorGUI.kIntFieldFormatString, m_AnimationSelectionTextField, true, 0); if (enterInTextField) { GUI.changed = true; Event.current.Use(); } } else { value = EditorGUI.DoFloatField(EditorGUI.s_RecycledEditor, valueFieldRect, valueFieldDragRect, id, (float)value, "g5", m_AnimationSelectionTextField, true); if (enterInTextField) { GUI.changed = true; Event.current.Use(); } if (float.IsInfinity((float)value) || float.IsNaN((float)value)) { value = 0f; } } } if (EditorGUI.EndChangeCheck()) { string undoLabel = "Edit Key"; AnimationKeyTime newAnimationKeyTime = AnimationKeyTime.Time(state.currentTime, curve.clip.frameRate); AnimationWindowUtility.AddKeyframeToCurve(curve, value, curve.valueType, newAnimationKeyTime); state.SaveCurve(curve.clip, curve, undoLabel); curvesChanged = true; } } } if (curvesChanged) { //Fix for case 1382193: Stop recording any candidates if a property value field is modified if (AnimationMode.IsRecordingCandidates()) { state.ClearCandidates(); } state.ResampleAnimation(); } }