public static void RegisterSceneUndo(UnityObject target, string name) { #if UNITY_3_0 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 UnityUndo.RegisterSceneUndo(name); #else UnityUndo.RegisterCompleteObjectUndo(target, name); #endif }
public static void RegisterSceneUndo(UnityObject target, string name) { #if UNITY_3_0 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 UnityUndo.RegisterSceneUndo(name); #else UnityUndo.RegisterCompleteObjectUndo(target, name); #endif }