RecordMouseDownState() private static method

private static RecordMouseDownState ( Transform transforms ) : void
transforms UnityEngine.Transform
return void
        public static EventType EndManipulationHandling()
        {
            EventType eventType = TransformManipulator.EndEventCheck();

            if (eventType == EventType.MouseDown)
            {
                TransformManipulator.RecordMouseDownState(Selection.transforms);
                TransformManipulator.s_StartHandlePosition    = Tools.handlePosition;
                TransformManipulator.s_StartLocalHandleOffset = Tools.localHandleOffset;
                if (TransformManipulator.s_LockHandle)
                {
                    Tools.LockHandlePosition();
                }
                Tools.LockHandleRectRotation();
            }
            else if (TransformManipulator.s_MouseDownState != null && (eventType == EventType.MouseUp || GUIUtility.hotControl != TransformManipulator.s_HotControl))
            {
                TransformManipulator.s_MouseDownState = null;
                if (TransformManipulator.s_LockHandle)
                {
                    Tools.UnlockHandlePosition();
                }
                Tools.UnlockHandleRectRotation();
                ManipulationToolUtility.DisableMinDragDifference();
            }
            return(eventType);
        }