static private ConvertRotationPropertiesToInterpolationType ( |
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selection | ||
newInterpolationMode | Mode | |
return | UnityEditor.EditorCurveBinding[] |
internal static EditorCurveBinding[] ConvertRotationPropertiesToDefaultInterpolation(AnimationClip clip, EditorCurveBinding[] selection) { RotationCurveInterpolation.Mode newInterpolationMode = !clip.legacy ? RotationCurveInterpolation.Mode.RawEuler : RotationCurveInterpolation.Mode.Baked; return(RotationCurveInterpolation.ConvertRotationPropertiesToInterpolationType(selection, newInterpolationMode)); }
internal static EditorCurveBinding[] ConvertRotationPropertiesToDefaultInterpolation(AnimationClip clip, EditorCurveBinding[] selection) { return(RotationCurveInterpolation.ConvertRotationPropertiesToInterpolationType(selection, RotationCurveInterpolation.Mode.Baked)); }