Example #1
0
        /// <summary>
        /// Creates a Preview for the RuleTile.
        /// </summary>
        protected virtual void CreatePreview()
        {
            m_PreviewUtility = new PreviewRenderUtility(true);
            m_PreviewUtility.camera.orthographic = true;
            m_PreviewUtility.camera.orthographicSize = 2;
            m_PreviewUtility.camera.transform.position = new Vector3(0, 0, -10);

            var previewInstance = new GameObject();
            m_PreviewGrid = previewInstance.AddComponent<Grid>();
            m_PreviewUtility.AddSingleGO(previewInstance);

            m_PreviewTilemaps = new List<Tilemap>();
            m_PreviewTilemapRenderers = new List<TilemapRenderer>();

            for (int i = 0; i < 4; i++)
            {
                var previewTilemapGo = new GameObject();
                m_PreviewTilemaps.Add(previewTilemapGo.AddComponent<Tilemap>());
                m_PreviewTilemapRenderers.Add(previewTilemapGo.AddComponent<TilemapRenderer>());

                previewTilemapGo.transform.SetParent(previewInstance.transform, false);
            }

            for (int x = -2; x <= 0; x++)
                for (int y = -1; y <= 1; y++)
                    m_PreviewTilemaps[0].SetTile(new Vector3Int(x, y, 0), tile);

            for (int y = -1; y <= 1; y++)
                m_PreviewTilemaps[1].SetTile(new Vector3Int(1, y, 0), tile);

            for (int x = -2; x <= 0; x++)
                m_PreviewTilemaps[2].SetTile(new Vector3Int(x, -2, 0), tile);

            m_PreviewTilemaps[3].SetTile(new Vector3Int(1, -2, 0), tile);
        }