ClearPrecompSetIsDone() private method

private ClearPrecompSetIsDone ( ) : void
return void
Example #1
0
        private void EnlightenBakeSettings()
        {
            SerializedObject   serializedObject    = new SerializedObject(LightmapEditorSettings.GetLightmapSettings());
            SerializedProperty serializedProperty  = serializedObject.FindProperty("m_GISettings.m_EnableRealtimeLightmaps");
            SerializedProperty serializedProperty2 = serializedObject.FindProperty("m_GISettings.m_EnableBakedLightmaps");
            bool boolValue = serializedProperty.boolValue;

            this.RealtimeGUI(serializedObject, serializedProperty);
            this.BakedGUI(serializedObject, serializedProperty.boolValue, serializedProperty2);
            this.GeneralSettingsGUI(serializedObject, serializedProperty.boolValue, serializedProperty2.boolValue);
            if (serializedProperty2.boolValue && serializedProperty.boolValue && !boolValue)
            {
                Lightmapping.ClearPrecompSetIsDone();
            }
            serializedObject.ApplyModifiedProperties();
        }
Example #2
0
        private void EnlightenBakeSettings()
        {
            SerializedObject   so = new SerializedObject(LightmapEditorSettings.GetLightmapSettings());
            SerializedProperty enableRealtimeGI = so.FindProperty("m_GISettings.m_EnableRealtimeLightmaps");
            SerializedProperty enableBakedGI    = so.FindProperty("m_GISettings.m_EnableBakedLightmaps");
            bool boolValue = enableRealtimeGI.boolValue;

            this.RealtimeGUI(so, enableRealtimeGI);
            this.BakedGUI(so, enableRealtimeGI.boolValue, enableBakedGI);
            this.GeneralSettingsGUI(so, enableRealtimeGI.boolValue, enableBakedGI.boolValue);
            if ((enableBakedGI.boolValue && enableRealtimeGI.boolValue) && !boolValue)
            {
                Lightmapping.ClearPrecompSetIsDone();
            }
            so.ApplyModifiedProperties();
        }