Inheritance: UnityEngine.ScriptableObject
 public LightProbeGroupEditor(LightProbeGroup group)
 {
     this.m_Group = group;
     this.MarkTetrahedraDirty();
     this.m_SerializedSelectedProbes = ScriptableObject.CreateInstance<LightProbeGroupSelection>();
     this.m_SerializedSelectedProbes.hideFlags = HideFlags.HideAndDontSave;
 }
 public LightProbeGroupEditor(LightProbeGroup group, LightProbeGroupInspector inspector)
 {
     m_Group = group;
     MarkTetrahedraDirty();
     m_SerializedSelectedProbes           = ScriptableObject.CreateInstance <LightProbeGroupSelection>();
     m_SerializedSelectedProbes.hideFlags = HideFlags.HideAndDontSave;
     m_Inspector    = inspector;
     drawTetrahedra = true;
 }