SetCameraAnimateMaterials() private method

private SetCameraAnimateMaterials ( Camera camera, bool animate ) : void
camera Camera
animate bool
return void
 private void InitPreview()
 {
     if (m_PreviewUtility == null)
     {
         m_PreviewUtility       = new PreviewRenderUtility();
         m_ShadedMesh           = new Mesh();
         m_ShadedMesh.hideFlags = HideFlags.HideAndDontSave;
         m_ShadedMesh.MarkDynamic();
         m_GeometryMesh           = new Mesh();
         m_GeometryMesh.hideFlags = HideFlags.HideAndDontSave;
         m_GeometryMesh.MarkDynamic();
         m_ShadedMaterialProperties = new MaterialPropertyBlock();
         m_GeometryMaterial         = Material.GetDefaultMaterial();
         EditorUtility.SetCameraAnimateMaterials(m_PreviewUtility.camera, true);
     }
 }
 private void InitPreview()
 {
     if (this.m_PreviewUtility == null)
     {
         this.m_PreviewUtility       = new PreviewRenderUtility();
         this.m_ShadedMesh           = new Mesh();
         this.m_ShadedMesh.hideFlags = HideFlags.HideAndDontSave;
         this.m_ShadedMesh.MarkDynamic();
         this.m_GeometryMesh           = new Mesh();
         this.m_GeometryMesh.hideFlags = HideFlags.HideAndDontSave;
         this.m_GeometryMesh.MarkDynamic();
         this.m_ShadedMaterialProperties = new MaterialPropertyBlock();
         this.m_GeometryMaterial         = (EditorGUIUtility.GetBuiltinExtraResource(typeof(Material), "Default-Material.mat") as Material);
         this.m_WireframeMaterial        = ModelInspector.CreateWireframeMaterial();
         EditorUtility.SetCameraAnimateMaterials(this.m_PreviewUtility.m_Camera, true);
     }
 }