SetFloat() private method

private SetFloat ( string key, float value ) : void
key string
value float
return void
Example #1
0
        private void OnObjectGridGUI()
        {
            this.InitIfNeeded();
            if (this.m_Styles == null)
            {
                this.m_Styles = new ObjectSelector.Styles();
            }
            if (this.m_EditorCache == null)
            {
                this.m_EditorCache = new EditorCache(EditorFeatures.PreviewGUI);
            }
            this.ResizeBottomPartOfWindow();
            Rect position = base.position;

            EditorPrefs.SetFloat("ObjectSelectorWidth", position.width);
            EditorPrefs.SetFloat("ObjectSelectorHeight", position.height);
            GUI.BeginGroup(new Rect(0f, 0f, base.position.width, base.position.height), GUIContent.none);
            this.m_ListArea.HandleKeyboard(false);
            this.SearchArea();
            this.GridListArea();
            this.PreviewArea();
            GUI.EndGroup();
            GUI.Label(new Rect(base.position.width * 0.5f - 16f, base.position.height - this.m_PreviewSize + 2f, 32f, this.m_Styles.bottomResize.fixedHeight), GUIContent.none, this.m_Styles.bottomResize);
        }
 public void SetFloat(string key, float value)
 {
     EditorPrefs.SetFloat(key, value);
 }
        public float ResizeHandle(Rect windowPosition, float minSize, float minRemainingSize, float resizerHeight, Rect dragRect)
        {
            // Sanity check the cached value. It can be positive or negative, but never smaller than the minSize
            if (Mathf.Abs(m_CachedPref) < minSize)
            {
                m_CachedPref = minSize * Mathf.Sign(m_CachedPref);
            }

            float maxPreviewSize = windowPosition.height - minRemainingSize;
            bool  dragging       = (GUIUtility.hotControl == id);

            float previewSize = (dragging ? s_DraggedPreviewSize : Mathf.Max(0, m_CachedPref));
            bool  expanded    = (m_CachedPref > 0);
            float lastSize    = Mathf.Abs(m_CachedPref);

            Rect resizerRect = new Rect(0, windowPosition.height - previewSize - resizerHeight, windowPosition.width, resizerHeight);

            if (dragRect.width != 0)
            {
                resizerRect.x     = dragRect.x;
                resizerRect.width = dragRect.width;
            }

            bool expandedBefore = expanded;

            previewSize = -PixelPreciseCollapsibleSlider(id, resizerRect, -previewSize, -maxPreviewSize, -0, ref expanded, localFrame);
            previewSize = Mathf.Min(previewSize, maxPreviewSize);
            dragging    = (GUIUtility.hotControl == id);

            if (dragging)
            {
                s_DraggedPreviewSize = previewSize;
            }

            // First snap size between 0 and minimum size
            if (previewSize < minSize)
            {
                previewSize = (previewSize < minSize * 0.5f ? 0 : minSize);
            }

            // If user clicked area, adjust size
            if (expanded != expandedBefore)
            {
                previewSize = (expanded ? lastSize : 0);
                GUI.changed = true;
            }

            // Determine new expanded state
            expanded = (previewSize >= minSize / 2);

            // Keep track of last preview size while not dragging or collapsed
            // Note we don't want to save when dragging preview OR window size,
            // so just don't save while dragging anything at all
            if (GUIUtility.hotControl == 0)
            {
                if (previewSize > 0)
                {
                    lastSize = previewSize;
                }
                float newPref = lastSize * (expanded ? 1 : -1);
                if (newPref != m_CachedPref)
                {
                    // Save the value to prefs
                    m_CachedPref = newPref;
                    EditorPrefs.SetFloat(m_PrefName, m_CachedPref);
                }
            }

            s_CachedPreviewSizeWhileDragging = previewSize;
            return(previewSize);
        }
 public void ToggleExpanded()
 {
     this.m_CachedPref = -this.m_CachedPref;
     EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref);
 }
 public void SetExpanded(bool expanded)
 {
     this.m_CachedPref = Mathf.Abs(this.m_CachedPref) * (float)((!expanded) ? -1 : 1);
     EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref);
 }
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                SyncVisualization();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();

                EditorGUI.BeginChangeCheck();
                m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                }

                EditorGUI.BeginChangeCheck();
                m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                if (EditorGUI.EndChangeCheck())
                {
                    m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                }

                GUIButtonGroup(s_SceneViewEditModes, s_Texts.toolContents, m_ParticleSystemUI.GetBounds, m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor);
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            EditorGUI.BeginChangeCheck();
            s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
            }
        }
 public void ToggleExpanded()
 {
     m_CachedPref = -m_CachedPref;
     EditorPrefs.SetFloat(m_PrefName, m_CachedPref);
 }
Example #8
0
 public override void OnInspectorGUI(InitialModuleUI initial)
 {
     EditorGUI.BeginChangeCheck();
     CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionType, this.m_Type, CollisionModuleUI.s_Texts.collisionTypes, new GUILayoutOption[0]);
     if (EditorGUI.EndChangeCheck())
     {
         this.SyncVisualization();
     }
     if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
     {
         this.DoListOfPlanesGUI();
         EditorGUI.BeginChangeCheck();
         CollisionModuleUI.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)CollisionModuleUI.m_PlaneVisualizationType, CollisionModuleUI.s_Texts.planeVizTypes, new GUILayoutOption[0]);
         if (EditorGUI.EndChangeCheck())
         {
             EditorPrefs.SetInt("PlaneColisionVizType", (int)CollisionModuleUI.m_PlaneVisualizationType);
         }
         EditorGUI.BeginChangeCheck();
         CollisionModuleUI.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, CollisionModuleUI.m_ScaleGrid, "f2", new GUILayoutOption[0]);
         if (EditorGUI.EndChangeCheck())
         {
             CollisionModuleUI.m_ScaleGrid = Mathf.Max(0f, CollisionModuleUI.m_ScaleGrid);
             EditorPrefs.SetFloat("ScalePlaneColision", CollisionModuleUI.m_ScaleGrid);
         }
         ModuleUI.GUIButtonGroup(CollisionModuleUI.s_Texts.sceneViewEditModes, CollisionModuleUI.s_Texts.toolContents, new Func <Bounds>(this.GetBounds), this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor);
     }
     else
     {
         ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, CollisionModuleUI.s_Texts.collisionModes, new GUILayoutOption[0]);
     }
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]);
     if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
     {
         ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings, new GUILayoutOption[0]);
         EditorGUI.indentLevel++;
         ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]);
         ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]);
         if (this.m_Quality.intValue == 0)
         {
             ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]);
         }
         else
         {
             ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]);
         }
         EditorGUI.indentLevel--;
         ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.colliderForce, this.m_ColliderForce, new GUILayoutOption[0]);
         EditorGUI.indentLevel++;
         ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByCollisionAngle, this.m_MultiplyColliderForceByCollisionAngle, new GUILayoutOption[0]);
         ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSpeed, this.m_MultiplyColliderForceByParticleSpeed, new GUILayoutOption[0]);
         ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSize, this.m_MultiplyColliderForceByParticleSize, new GUILayoutOption[0]);
         EditorGUI.indentLevel--;
     }
     ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]);
     EditorGUI.BeginChangeCheck();
     CollisionModuleUI.s_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, CollisionModuleUI.s_VisualizeBounds, new GUILayoutOption[0]);
     if (EditorGUI.EndChangeCheck())
     {
         EditorPrefs.SetBool("VisualizeBounds", CollisionModuleUI.s_VisualizeBounds);
     }
 }
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (CollisionModuleUI.s_Texts == null)
            {
                CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts();
            }
            string[] options = new string[2] {
                "Planes", "World"
            };
            CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(string.Empty, this.m_Type, options);
            CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D;
            if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
            {
                this.DoListOfPlanesGUI();
                EditorGUI.BeginChangeCheck();
                this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
                    if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid)
                    {
                        this.SyncVisualization();
                    }
                    else
                    {
                        ParticleEffectUtils.ClearPlanes();
                    }
                }
                EditorGUI.BeginChangeCheck();
                this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2");
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_ScaleGrid = Mathf.Max(0.0f, this.m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
                    this.SyncVisualization();
                }
            }
            else
            {
                collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[2] {
                    "3D", "2D"
                });
            }
            EditorGUI.BeginChangeCheck();
            this.m_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, this.m_VisualizeBounds);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", this.m_VisualizeBounds);
            }
            CollisionModuleUI.s_LastInteractedEditor = this;
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen);
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce);
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision);
            double num1 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed);

            if (collisionTypes != CollisionModuleUI.CollisionTypes.World || collisionModes == CollisionModuleUI.CollisionModes.Mode2D)
            {
                double num2 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale);
            }
            if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
            {
                ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith);
                ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic);
                if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D)
                {
                    ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions);
                }
                ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes);
                ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings);
                if (this.m_Quality.intValue > 0)
                {
                    double num3 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize);
                }
            }
            ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages);
        }
 public void SetExpanded(bool expanded)
 {
     this.m_CachedPref = Mathf.Abs(this.m_CachedPref) * (!expanded ? ((float)(-1)) : ((float)1));
     EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref);
 }
 public void ToggleExpanded()
 {
     // Reverse the sign, then save to prefs
     m_CachedPref = -m_CachedPref;
     EditorPrefs.SetFloat(m_PrefName, m_CachedPref);
 }
 public void SetExpanded(bool expanded)
 {
     // Set the sign based on whether it's collapsed or not, then save to prefs
     m_CachedPref = Mathf.Abs(m_CachedPref) * (expanded ? 1 : -1);
     EditorPrefs.SetFloat(m_PrefName, m_CachedPref);
 }
Example #13
0
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                ToolManager.RefreshAvailableTools();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            if (EditorGUIUtility.comparisonViewMode == EditorGUIUtility.ComparisonViewMode.None)
            {
                EditorGUILayout.BeginVertical("GroupBox");

                if (type == CollisionTypes.Plane)
                {
                    var editorTools = new List <EditorTool>(2);
                    EditorToolManager.GetComponentTools(x => x.GetEditor <EditorTool>() is CollisionModuleTransformTool, editorTools, true);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(s_Texts.sceneTools, ParticleSystemStyles.Get().label, ParticleSystemStyles.Get().label);
                    EditorGUILayout.EditorToolbar(editorTools);
                    GUILayout.EndHorizontal();

                    EditorGUILayout.Space();

                    EditorGUI.BeginChangeCheck();
                    m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                    }

                    EditorGUI.BeginChangeCheck();
                    m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                        EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                    }
                }
                else
                {
                    GUILayout.Label(s_Texts.sceneTools, ParticleSystemStyles.Get().label);
                }

                EditorGUI.BeginChangeCheck();
                s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
                }

                EditorGUILayout.EndVertical();
            }
        }
Example #14
0
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            string[] options = new string[] { "Planes", "World" };
            EditorGUI.BeginChangeCheck();
            CollisionTypes types = (CollisionTypes)ModuleUI.GUIPopup("", this.m_Type, options, new GUILayoutOption[0]);
            bool           flag  = EditorGUI.EndChangeCheck();
            CollisionModes modes = CollisionModes.Mode3D;

            if (types == CollisionTypes.Plane)
            {
                this.DoListOfPlanesGUI();
                EditorGUI.BeginChangeCheck();
                this.m_PlaneVisualizationType = (PlaneVizType)ModuleUI.GUIPopup(s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames, new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck() || flag)
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
                    if (this.m_PlaneVisualizationType == PlaneVizType.Solid)
                    {
                        this.SyncVisualization();
                    }
                    else
                    {
                        ParticleEffectUtils.ClearPlanes();
                    }
                }
                EditorGUI.BeginChangeCheck();
                this.m_ScaleGrid = ModuleUI.GUIFloat(s_Texts.scalePlane, this.m_ScaleGrid, "f2", new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
                    this.SyncVisualization();
                }
            }
            else
            {
                ParticleEffectUtils.ClearPlanes();
                string[] textArray2 = new string[] { "3D", "2D" };
                modes = (CollisionModes)ModuleUI.GUIPopup(s_Texts.collisionMode, this.m_CollisionMode, textArray2, new GUILayoutOption[0]);
            }
            EditorGUI.BeginChangeCheck();
            s_VisualizeBounds = ModuleUI.GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
            }
            ModuleUI.GUIMinMaxCurve(s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]);
            if (types == CollisionTypes.World)
            {
                ModuleUI.GUILayerMask(s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]);
                if (modes == CollisionModes.Mode3D)
                {
                    ModuleUI.GUIToggle(s_Texts.interiorCollisions, this.m_InteriorCollisions, new GUILayoutOption[0]);
                }
                ModuleUI.GUIInt(s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]);
                ModuleUI.GUIPopup(s_Texts.quality, this.m_Quality, s_Texts.qualitySettings, new GUILayoutOption[0]);
                if (this.m_Quality.intValue == 0)
                {
                    ModuleUI.GUIToggle(s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]);
                }
                else
                {
                    ModuleUI.GUIFloat(s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]);
                }
            }
            ModuleUI.GUIToggle(s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]);
        }