static void SendTopMenuProjectSettingsEvent() { EditorAnalytics.SendEventEditorGameService(new EditorGameServiceEvent { action = "Project Settings", assembly_info = "", component = "Top Menu", package = "Unity Editor", package_ver = "" }); }
static void SendTopMenuProjectSettingsEvent() { EditorAnalytics.SendEventEditorGameService(new EditorGameServiceEvent { action = "Project Settings", assembly_info = "", component = "Top Menu", package = "Unity Editor", package_ver = "" }); }