public static void InjectFrom_SerializedObject(SerializedObject serializedObject, bool forceInject = false) { if (EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode) { return; } Object target = serializedObject.targetObject; if (target == null) { return; } if (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab) { return; } int hashCode = target.GetHashCode(); if (forceInject == false && _hashCodes.Contains(hashCode)) { return; } _hashCodes.Add(hashCode); serializedObject.Update(); CAutoInjector.Inject(serializedObject, target, forceInject); serializedObject.ApplyModifiedProperties(); }
public static void AutoInjection(SerializedObject serializedObject, bool isForceInject = false) { serializedObject.Update(); CAutoInjector.Inject(serializedObject, isForceInject); serializedObject.ApplyModifiedProperties(); }