private AdminGetUsers ( string databaseName ) : UnityEditor.MaintUserRecord[] | ||
databaseName | string | |
return | UnityEditor.MaintUserRecord[] |
private void DoGetUsers() { MaintUserRecord[] users = AssetServer.AdminGetUsers(this.databases[this.lv.row].dbName); this.users = users == null ? new MaintUserRecord[0] : users; this.lv2.totalRows = this.users.Length; this.lv2.row = -1; }
private void DoGetUsers() { MaintUserRecord[] array = AssetServer.AdminGetUsers(this.databases[this.lv.row].dbName); if (array != null) { this.users = array; } else { this.users = new MaintUserRecord[0]; } this.lv2.totalRows = this.users.Length; this.lv2.row = -1; }