private Event ( string category, string action, string label, int value ) : void | ||
category | string | |
action | string | |
label | string | |
value | int | |
return | void |
private void DoBake() { Analytics.Track("/LightMapper/Start"); Analytics.Event("LightMapper", "Mode", LightmapSettings.lightmapsMode.ToString(), 1); Analytics.Event("LightMapper", "Button", "BakeScene", 1); Lightmapping.BakeAsync(); }
public static GameObject DropFramesToSceneToCreateGO(Sprite[] frames, Vector3 position) { if (frames.Length > 0) { Sprite sprite = frames[0]; string name = (!string.IsNullOrEmpty(sprite.name)) ? sprite.name : "Sprite"; name = GameObjectUtility.GetUniqueNameForSibling(null, name); GameObject gameObject = new GameObject(name); SpriteRenderer spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); spriteRenderer.sprite = sprite; gameObject.transform.position = position; Selection.activeObject = gameObject; if (frames.Length > 1) { Analytics.Event("Sprite Drag and Drop", "Drop multiple sprites to scene", "null", 1); if (!SpriteUtility.CreateAnimation(gameObject, frames)) { UnityEngine.Object.DestroyImmediate(gameObject); return(null); } } else { Analytics.Event("Sprite Drag and Drop", "Drop single sprite to scene", "null", 1); } return(gameObject); } return(null); }
public static bool HandleSingleSpriteDragIntoHierarchy(IHierarchyProperty property, Sprite sprite, bool perform) { GameObject gameObject = null; if (property != null && property.pptrValue != null) { UnityEngine.Object pptrValue = property.pptrValue; gameObject = (pptrValue as GameObject); } if (perform) { Vector3 defaultInstantiatePosition = SpriteUtility.GetDefaultInstantiatePosition(); GameObject gameObject2 = SpriteUtility.DropSpriteToSceneToCreateGO(sprite, defaultInstantiatePosition); if (gameObject != null) { Analytics.Event("Sprite Drag and Drop", "Drop single sprite to existing gameobject", "null", 1); gameObject2.transform.parent = gameObject.transform; gameObject2.transform.localPosition = Vector3.zero; } else { Analytics.Event("Sprite Drag and Drop", "Drop single sprite to empty hierarchy", "null", 1); } Selection.activeGameObject = gameObject2; } return(true); }
public static void AddAnimationToGO(GameObject go, Sprite[] frames) { if ((frames != null) && (frames.Length > 0)) { SpriteRenderer component = go.GetComponent <SpriteRenderer>(); if (component == null) { Debug.LogWarning("There should be a SpriteRenderer in dragged object"); component = go.AddComponent <SpriteRenderer>(); } component.sprite = frames[0]; if (frames.Length > 1) { Analytics.Event("Sprite Drag and Drop", "Drop multiple sprites to scene", "null", 1); if (!CreateAnimation(go, frames)) { Debug.LogError("Failed to create animation for dragged object"); } } else { Analytics.Event("Sprite Drag and Drop", "Drop single sprite to scene", "null", 1); } } }
public static void AddAnimationToGO(GameObject go, Sprite[] frames) { if (frames == null || frames.Length <= 0) { return; } SpriteRenderer spriteRenderer = go.GetComponent <SpriteRenderer>(); if ((UnityEngine.Object)spriteRenderer == (UnityEngine.Object)null) { Debug.LogWarning((object)"There should be a SpriteRenderer in dragged object"); spriteRenderer = go.AddComponent <SpriteRenderer>(); } spriteRenderer.sprite = frames[0]; if (frames.Length > 1) { Analytics.Event("Sprite Drag and Drop", "Drop multiple sprites to scene", "null", 1); if (SpriteUtility.CreateAnimation(go, (UnityEngine.Object[])frames)) { return; } Debug.LogError((object)"Failed to create animation for dragged object"); } else { Analytics.Event("Sprite Drag and Drop", "Drop single sprite to scene", "null", 1); } }
public static bool HandleMultipleSpritesDragIntoHierarchy(IHierarchyProperty property, Sprite[] sprites, bool perform) { GameObject gameObject = null; if (property == null || property.pptrValue == null) { if (perform) { Analytics.Event("Sprite Drag and Drop", "Drop multiple sprites to empty hierarchy", "null", 1); gameObject = new GameObject(); gameObject.name = ((!string.IsNullOrEmpty(sprites[0].name)) ? sprites[0].name : "Sprite"); gameObject.transform.position = SpriteUtility.GetDefaultInstantiatePosition(); } } else { UnityEngine.Object pptrValue = property.pptrValue; gameObject = (pptrValue as GameObject); if (perform) { Analytics.Event("Sprite Drag and Drop", "Drop multiple sprites to gameobject", "null", 1); } } if (perform) { SpriteRenderer spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); if (spriteRenderer == null) { spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); } if (spriteRenderer == null) { return(true); } if (spriteRenderer.sprite == null) { spriteRenderer.sprite = sprites[0]; } SpriteUtility.CreateAnimation(gameObject, sprites); Selection.activeGameObject = gameObject; } return(true); }