static void AddLanguage(string path, params string[] languages) { var plistPath = Path.Combine (path, "Info.plist"); var plist = new PlistDocument (); plist.ReadFromFile (plistPath); var localizationKey = "CFBundleLocalizations"; var localizations = plist.root.values .Where (kv => kv.Key == localizationKey) .Select (kv => kv.Value) .Cast<PlistElementArray> () .FirstOrDefault (); if (localizations == null) localizations = plist.root.CreateArray (localizationKey); foreach (var language in languages) { if (localizations.values.Select (el => el.AsString ()).Contains (language) == false) localizations.AddString (language); } plist.WriteToFile (plistPath); }
// Write the actual file to the disk. // If you don't call this method nothing will change. public void WriteToFile() { File.WriteAllText(m_PBXProjectPath, project.WriteToString()); if (m_Entitlements != null) { m_Entitlements.WriteToFile(PBXPath.Combine(m_BuildPath, m_EntitlementFilePath)); } if (m_InfoPlist != null) { m_InfoPlist.WriteToFile(PBXPath.Combine(m_BuildPath, "Info.plist")); } }
public static void OnPostprocessBuild(string xcodePath, string configPath) { pluginPath = configPath.Replace("XcodeSetting.json", ""); string projPath = PBXProject.GetPBXProjectPath(xcodePath); PBXProject proj = new PBXProject(); proj.ReadFromString(File.ReadAllText(projPath)); string plistPath = xcodePath + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); PlistElementDict rootDict = plist.root; //string target = proj.TargetGuidByName(PBXProject.GetUnityTargetName()); //string target = proj.TargetGuidByName("UnityFramework"); //string productName = proj.GetBuildPropertyForAnyConfig(target, "PRODUCT_NAME"); string entitlementFilePath = Path.Combine(PBXProject.GetUnityTargetName(), "usdk.entitlements"); ProjectCapabilityManager pcbManager = new ProjectCapabilityManager(proj, projPath, entitlementFilePath, PBXProject.GetUnityTargetName()); //读取配置文件 string json = File.ReadAllText(configPath); Hashtable table = json.hashtableFromJson(); embedFrameworksTable = table.SGet <Hashtable>("embedframeworks"); //plist SetPlist(proj, rootDict, table.SGet <Hashtable>("plist")); plist.WriteToFile(plistPath); //lib SetLibs(proj, table.SGet <Hashtable>("libs")); //framework SetFrameworks(proj, table.SGet <Hashtable>("frameworks")); //building setting SetBuildProperties(proj, table.SGet <Hashtable>("properties")); SetShellScriptBuildPhase(proj, table.SGet <Hashtable>("shellscript")); //复制文件 CopyFiles(proj, xcodePath, table.SGet <Hashtable>("files")); //复制文件夹 CopyFolders(proj, xcodePath, table.SGet <Hashtable>("folders")); //文件编译符号 SetFilesCompileFlag(proj, table.SGet <Hashtable>("filesCompileFlag")); //加入能力 SetCapabilitys(pcbManager, table.SGet <Hashtable>("capabilitys")); //写入 File.WriteAllText(projPath, proj.WriteToString()); Console.WriteLine("***Info.plist*****\n" + File.ReadAllText(plistPath)); }
[PostProcessBuildAttribute(0)] // Configures this this post process to run first public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { #if UNITY_IOS var infoPlist = new UnityEditor.iOS.Xcode.PlistDocument(); var infoPlistPath = pathToBuiltProject + "/Info.plist"; infoPlist.ReadFromFile(infoPlistPath); // Register ios URL scheme for external apps to launch this app. var urlTypeDict = infoPlist.root.CreateArray("CFBundleURLTypes").AddDict(); urlTypeDict.SetString("CFBundleURLName", "org.identitymodel.unityclient"); var urlSchemes = urlTypeDict.CreateArray("CFBundleURLSchemes"); urlSchemes.AddString("io.identitymodel.native"); infoPlist.WriteToFile(infoPlistPath); #endif }
static void AddPermissions(string path , params KeyValuePair<string,string>[] permissions) { var plistPath = Path.Combine (path, "Info.plist"); var plist = new PlistDocument (); plist.ReadFromFile (plistPath); foreach(var permission in permissions){ var count = plist.root.values .Where (kv => kv.Key == permission.Key) .Select (kv => kv.Value) .Count(); if(count == 0){ plist.root.SetString(permission.Key,permission.Value); } } plist.WriteToFile (plistPath); }
public static void OnPostProcessBuild (BuildTarget buildTarget, string path) { #if UNITY_ANDROID #elif UNITY_IPHONE string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj"; PBXProject pbxProj = new PBXProject (); pbxProj.ReadFromFile (projPath); string target = pbxProj.TargetGuidByName (PBXProject.GetUnityTargetName ()); pbxProj.AddFrameworkToProject (target, "AssetsLibrary.framework", false); pbxProj.AddFrameworkToProject (target, "AudioToolbox.framework", false); pbxProj.AddFrameworkToProject (target, "AVFoundation.framework", false); pbxProj.AddFrameworkToProject (target, "CFNetwork.framework", false); pbxProj.AddFrameworkToProject (target, "CoreAudio.framework", false); pbxProj.AddFrameworkToProject (target, "CoreLocation.framework", false); pbxProj.AddFrameworkToProject (target, "CoreMedia.framework", false); pbxProj.AddFrameworkToProject (target, "CoreTelephony.framework", false); pbxProj.AddFrameworkToProject (target, "CoreVideo.framework", false); pbxProj.AddFrameworkToProject (target, "CoreGraphics.framework", false); pbxProj.AddFrameworkToProject (target, "ImageIO.framework", false); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++.dylib", "Frameworks/libc++.dylib", PBXSourceTree.Sdk)); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++abi.dylib", "Frameworks/libc++abi.dylib", PBXSourceTree.Sdk)); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", PBXSourceTree.Sdk)); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libstdc++.dylib", "Frameworks/libstdc++.dylib", PBXSourceTree.Sdk)); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libxml2.dylib", "Frameworks/libxml2.dylib", PBXSourceTree.Sdk)); pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libz.dylib", "Frameworks/libz.dylib", PBXSourceTree.Sdk)); pbxProj.AddFrameworkToProject (target, "MapKit.framework", false); pbxProj.AddFrameworkToProject (target, "OpenGLES.framework", false); pbxProj.AddFrameworkToProject (target, "QuartzCore.framework", false); pbxProj.AddFrameworkToProject (target, "SystemConfiguration.framework", false); pbxProj.AddFrameworkToProject (target, "UIKit.framework", false); DirectoryInfo di = new DirectoryInfo (Application.dataPath); string rongCloudLibFloder = Path.Combine (di.Parent.FullName, "RongCloudLib"); CopyAndReplaceDirectory(Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), Path.Combine(path, "Frameworks/RongIMLib.framework")); pbxProj.AddFileToBuild(target, pbxProj.AddFile("Frameworks/RongIMLib.framework", "Frameworks/RongIMLib.framework", PBXSourceTree.Source)); // pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), "Frameworks/RongIMLib.framework", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudBinding.m"), "Libraries/RongCloudBinding.m", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.m"), "Libraries/RongCloudManager.m", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.h"), "Libraries/RongCloudManager.h", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.h"), "Libraries/GroupOperationMessage.h", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.m"), "Libraries/GroupOperationMessage.m", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.h"), "Libraries/GroupRequestMessage.h", PBXSourceTree.Absolute)); pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.m"), "Libraries/GroupRequestMessage.m", PBXSourceTree.Absolute)); pbxProj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)"); pbxProj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks"); pbxProj.WriteToFile (projPath); PlistDocument plist = new PlistDocument (); string plistPath = Path.Combine (path, "Info.plist"); plist.ReadFromFile (plistPath); var deviceCapabilities = plist.root ["UIRequiredDeviceCapabilities"].AsArray (); deviceCapabilities.AddString ("front-facing-camera"); deviceCapabilities.AddString ("video-camera"); // plist.root.SetBoolean ("LSHasLocalizedDisplayName", true); plist.WriteToFile (plistPath); #endif }
public static void PatchInfoPlist(string pathToBuiltProject) { string plistPath = Path.Combine(pathToBuiltProject, "Info.plist"); PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // ================================= // We must do this here instead of passing the plist to // a useful helper function because Unity refuses to build functions // where a variable of type PlistDocument is passed. string key = "UISupportedExternalAccessoryProtocols"; string[] values = new string[3] { "io.structure.control", "io.structure.depth", "io.structure.infrared" }; if (plist.root.values.ContainsKey(key)) return; PlistElementArray array = new PlistElementArray(); foreach (string value in values) array.AddString(value); plist.root.values.Add (new PlistEntry(key, array)); // ================================= plist.root.values.Add( new PlistEntry("UIFileSharingEnabled", new PlistElementBoolean(true) ) ); plist.WriteToFile(plistPath); }