Example #1
0
 public static void ScriptEditorChanged(string editorPath)
 {
     if (Application.platform == RuntimePlatform.WindowsEditor)
     {
         UnityVSSupport.Initialize(editorPath);
         InternalEditorUtility.RequestScriptReload();
     }
 }
Example #2
0
 public static void Initialize()
 {
     UnityVSSupport.Initialize(null);
 }