void UpdateBoundsModes()
        {
            bool systemNamesChanged = false;

            foreach (var elem in m_SystemBoundsContainer.Children())
            {
                VFXComponentBoardBoundsSystemUI boundsModeElem = elem as VFXComponentBoardBoundsSystemUI;
                if (boundsModeElem != null)
                {
                    if (boundsModeElem.HasSystemBeenRenamed())
                    {
                        systemNamesChanged = true;
                        break;
                    }
                    boundsModeElem.UpdateLabel();
                }
            }
            if (systemNamesChanged)
            {
                UpdateBoundsRecorder();
            }
        }