Example #1
0
 private void SetupSpriteShapeEditor()
 {
     m_ShapeEditor = new ShapeEditor()
     {
         //Data
         GetPosition     = i => LocalToWorld(m_Spline.GetPosition(i)),
         SetPosition     = (i, p) => m_Spline.SetPosition(i, WorldToLocal(p)),
         GetLeftTangent  = i => LocalToWorld(m_Spline.GetLeftTangent(i) + m_Spline.GetPosition(i)) - LocalToWorld(m_Spline.GetPosition(i)),
         SetLeftTangent  = (i, p) => m_Spline.SetLeftTangent(i, WorldToLocal(p + LocalToWorld(m_Spline.GetPosition(i))) - m_Spline.GetPosition(i)),
         GetRightTangent = i => LocalToWorld(m_Spline.GetRightTangent(i) + m_Spline.GetPosition(i)) - LocalToWorld(m_Spline.GetPosition(i)),
         SetRightTangent = (i, p) => m_Spline.SetRightTangent(i, WorldToLocal(p + LocalToWorld(m_Spline.GetPosition(i))) - m_Spline.GetPosition(i)),
         GetTangentMode  = i => (ShapeEditor.TangentMode)m_Spline.GetTangentMode(i),
         SetTangentMode  = (i, m) => m_Spline.SetTangentMode(i, (ShapeTangentMode)m),
         InsertPointAt   = (i, p) => m_Spline.InsertPointAt(i, WorldToLocal(p)),
         RemovePointAt   = i => m_Spline.RemovePointAt(i),
         GetPointCount   = () => m_Spline.GetPointCount(),
         // Transforms
         ScreenToWorld      = (p) => ScreenToWorld(p),
         LocalToWorldMatrix = () => Matrix4x4.identity,
         WorldToScreen      = (p) => HandleUtility.WorldToGUIPoint(p),
         GetForwardVector   = () => GetTransform().forward,
         GetUpVector        = () => GetTransform().up,
         GetRightVector     = () => GetTransform().right,
         // Other
         Snap       = (p) => SnapPoint(p),
         RecordUndo = RecordUndo,
         OpenEnded  = () => m_Spline.isOpenEnded,
         Repaint    = m_CurrentEditor.Repaint
     };
 }
 private void HandleCreateNewOutline()
 {
     if (this.m_WasRectSelecting && !this.m_ShapeSelectionUI.isSelecting)
     {
         Rect?selectionRect = this.m_SelectionRect;
         if (selectionRect.HasValue && this.m_Selected != null)
         {
             bool          flag         = true;
             ShapeEditor[] shapeEditors = this.m_ShapeEditors;
             for (int i = 0; i < shapeEditors.Length; i++)
             {
                 ShapeEditor shapeEditor = shapeEditors[i];
                 if (shapeEditor.selectedPoints.Count != 0)
                 {
                     flag = false;
                     break;
                 }
             }
             if (flag)
             {
                 this.CreateNewOutline(this.m_SelectionRect.Value);
             }
         }
     }
     this.m_SelectionRect = null;
 }
Example #3
0
 public void InitShapeEditor()
 {
     m_ShapeEditor                 = new UnityEditor.U2D.ShapeEditor();
     m_ShapeEditor.GetPosition     = i => m_Points[i].m_Position;
     m_ShapeEditor.GetLeftTangent  = i => m_Points[i].m_LeftTangent;
     m_ShapeEditor.GetRightTangent = i => m_Points[i].m_RightTangent;
     m_ShapeEditor.GetTangentMode  = i => m_Points[i].m_Mode;
     m_ShapeEditor.GetPointCount   = () => m_Points.Count;
     m_ShapeEditor.SetPosition     = (i, vector3) => m_Points[i].m_Position = vector3;
     m_ShapeEditor.SetLeftTangent  = (i, vector3) => m_Points[i].m_LeftTangent = vector3;
     m_ShapeEditor.SetRightTangent = (i, vector3) => m_Points[i].m_RightTangent = vector3;
     m_ShapeEditor.SetTangentMode  = (i, mode) => m_Points[i].m_Mode = mode;
     m_ShapeEditor.ScreenToWorld   = vector2 => new Vector3(vector2.x, vector2.y, 0);
     m_ShapeEditor.WorldToScreen   = vector3 => new Vector2(vector3.x, vector3.y);
     m_ShapeEditor.RemovePointAt   = i => m_Points.RemoveAt(i);
     m_ShapeEditor.InsertPointAt   = (i, vector3) => m_Points.Insert(i, new ShapeEditorPoint(vector3, Vector3.zero, Vector3.zero, UnityEditor.U2D.ShapeEditor.TangentMode.Linear));
     m_ShapeEditor.OpenEnded       = () => openEnded;
 }
Example #4
0
 public void OnDisable()
 {
     m_ShapeEditor = null;
 }