Example #1
0
 // material main surface inputs
 public override void DrawSurfaceInputs(Material material)
 {
     base.DrawSurfaceInputs(material);
     SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material);
     DrawEmissionProperties(material, true);
     DrawTileOffset(materialEditor, baseMapProp);
 }
Example #2
0
        public override void DrawAdvancedOptions(Material material)
        {
            SimpleLitGUI.Advanced(shadingModelProperties);

            materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode);
            ParticleGUI.FadingOptions(material, materialEditor, particleProps);
            ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true);

            DrawQueueOffsetField();
        }
 public override void DrawAdvancedOptions(Material material)
 {
     SimpleLitGUI.Advanced(shadingModelProperties);
     EditorGUI.BeginChangeCheck();
     {
         materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode);
         ParticleGUI.FadingOptions(material, materialEditor, particleProps);
         ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true);
     }
     base.DrawAdvancedOptions(material);
 }
Example #4
0
 public override void DrawAdvancedOptions(Material material)
 {
     SimpleLitGUI.Advanced(shadingModelProperties);
     base.DrawAdvancedOptions(material);
 }