Example #1
0
        void OnDestroy()
        {
            if (m_PanelView == null)
            {
                return;
            }

            if (m_PanelView.PanelWindow != null)
            {
                m_PanelView.EditorWindow = null;
                m_PanelView.Repaint();
            }
            else
            {
                UnityObjectUtils.Destroy(m_PanelView);
            }
        }
Example #2
0
        public void InitWindow(PanelView panelView)
        {
            titleContent = new GUIContent(panelView.PanelLabel);

            panelView.EditorWindow = this;
            panelView.DrawAsWindow = true;

            autoRepaintOnSceneChange = panelView.AutoRepaintOnSceneChange;

            // Force the window to the preferred size before drawing
            if (panelView.UsePrefSize)
            {
                minSize = panelView.PreferredSize;
                maxSize = panelView.PreferredSize;
            }
            else
            {
                minSize = panelView.MinSize;
                maxSize = panelView.MaxSize;
            }

            m_PanelView = panelView;

            Show();
            panelView.Repaint();

            // After window starts drawing allow for normal min and max sizes
            if (panelView.UsePrefSize)
            {
                minSize = panelView.MinSize;
                maxSize = panelView.MaxSize;
            }

            if (!m_PanelView.PanelPopoutCanScroll)
            {
                m_VerticalScrollActive   = false;
                m_HorizontalScrollActive = false;
            }
        }