Example #1
0
 private void CreateEntryExitNodes()
 {
     this.m_EntryNode              = this.CreateAndAddNode <EntryNode>("Entry", this.activeStateMachine.entryPosition);
     this.m_EntryNode.color        = Styles.Color.Green;
     this.m_EntryNode.stateMachine = this.activeStateMachine;
     this.m_ExitNode       = this.CreateAndAddNode <ExitNode>("Exit", this.activeStateMachine.exitPosition);
     this.m_ExitNode.color = Styles.Color.Red;
 }
        public override void OnInspectorGUI()
        {
            this.Init();
            GUI.enabled = true;
            EntryNode target = base.target as EntryNode;

            if (target.stateMachine != null)
            {
                AnimatorState defaultState = target.stateMachine.defaultState;
                EditorGUILayout.LabelField("Default state ", (defaultState == null) ? "Not set" : defaultState.name, EditorStyles.boldLabel, new GUILayoutOption[0]);
                EditorGUILayout.Space();
                EditorGUILayout.Space();
                this.m_TransitionsEditor.OnInspectorGUI();
            }
        }