internal override void OnCreate() { m_ToolView = VisibilityToolWindow.CreateFromUXML(); m_Controller = new VisibilityToolController(this, new IVisibilityTool[] { new BoneVisibilityTool(skinningCache), new SpriteVisibilityTool(skinningCache) }); }
internal override void OnCreate() { m_ToolView = VisibilityToolWindow.CreateFromUXML(); m_Controller = new VisibilityToolController(this, new IVisibilityTool[] { new BoneVisibilityTool(skinningCache), new SpriteVisibilityTool(skinningCache) }); }