// Update is called once per frame
        void Update()
        {
            // Retrieve our current WASD or Arrow Key input
            // Using GetAxisRaw removes any kind of gravity or filtering being applied to the input
            // Ensuring that we are getting either -1, 0 or 1
            Vector3 moveInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));

            Vector2 mouseInput = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));

            Vector2 rightStickInput = new Vector2(Input.GetAxisRaw("RightH"), Input.GetAxisRaw("RightV"));

            // pass rightStick values in place of mouse when non-zero
            mouseInput.x = rightStickInput.x != 0 ? rightStickInput.x * RightStickMultiplier.x : mouseInput.x;
            mouseInput.y = rightStickInput.y != 0 ? rightStickInput.y * RightStickMultiplier.y : mouseInput.y;

            bool jumpInput = Input.GetButtonDown("Jump");

            Current = new PlayerInput()
            {
                MoveInput = moveInput,
                MouseInput = mouseInput,
                JumpInput = jumpInput
            };
        }
 // Use this for initialization
 void Start()
 {
     Current = new PlayerInput();
 }