void Start() { cam = Camera.main; mouseRay = cam.ScreenPointToRay(Input.mousePosition); mouseCursorWorld = Resources.Load <UnityAtoms.Vector3Variable> ("Variables/mouseCursorWorld"); mousePositionCanvas = Resources.Load <UnityAtoms.Vector2Variable> ("Variables/mousePositionCanvas"); }
private void Start() { cam = Camera.main; mouseCursorWorld = Resources.Load <UnityAtoms.Vector3Variable> ("Variables/mouseCursorWorld"); isGrabbing = Resources.Load <UnityAtoms.BoolVariable> ("Variables/isGrabbing"); grabbedItem = Resources.Load <UnityAtoms.GameObjectVariable> ("Variables/grabbedItem"); mouseCursorHoverUI = Resources.Load <UnityAtoms.GameObjectVariable> ("Variables/mouseCursorHoverUI"); originalRotation = transform.rotation; var toolTipGo = GameObject.FindGameObjectWithTag("toolTip"); if (toolTipGo != null) { toolTipGo.TryGetComponent <ToolTipBehavior> (out toolTip); } // if (toolTip == null) // { // Debug.LogError ("Tooltip not found!"); // print (toolTipGo); // } }