Example #1
0
        private void GetFolders()
        {
            this.assetsDirectory          = Path.Combine(this.rootDirectory, "Assets");
            this.projectSettingsDirectory = Path.Combine(this.rootDirectory, "ProjectSettings");

            if (!Directory.Exists(this.projectSettingsDirectory))
            {
                MessageBox.Show("project settings directory could not be found. Is this a Unity3D Project?");
                return;
            }

            if (!Directory.Exists(this.assetsDirectory))
            {
                MessageBox.Show("assets directory could not be found. Is this a Unity3D Project?");
                return;
            }

            this.Folders.Add(new FolderSelectionItem("ProjectSettings", this.projectSettingsDirectory)
            {
                Selected = true
            });
            string[] assetDirectories = Directory.GetDirectories(this.assetsDirectory);
            if (assetDirectories != null)
            {
                foreach (string assetDir in assetDirectories)
                {
                    FolderSelectionItem rootItem = new FolderSelectionItem(Path.GetFileName(assetDir), assetDir);
                    this.BuildDirectoryTree(rootItem);
                    this.Folders.Add(rootItem);
                }
            }

            OnPropertyChanged("Folders");
        }
Example #2
0
 private void BuildDirectoryTree(FolderSelectionItem parent)
 {
     string[] children = Directory.GetDirectories(parent.Path);
     if (children != null)
     {
         foreach (string directory in children)
         {
             FolderSelectionItem item = new FolderSelectionItem(Path.GetFileName(directory), directory);
             parent.AddChild(item);
             this.BuildDirectoryTree(item);
         }
     }
 }
Example #3
0
        private void Copy(FolderSelectionItem folder, string sourceDir)
        {
            string targetDir = Path.Combine(sourceDir, folder.Name);

            if (folder.Selected ?? false)
            {
                this.AddMessage(string.Format("Copying {0}.", folder.Path));
                DirectoryHelper.Copy(folder.Path, targetDir, false);
            }

            foreach (FolderSelectionItem child in folder.Children)
            {
                this.Copy(child, targetDir);
            }
        }
 public void AddChild(FolderSelectionItem item)
 {
     this.children.Add(item);
     item.PropertyChanged += Child_PropertyChanged;
 }